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Battlefield Modding Tutorials BFMODS :: View topic - double pistol
Battlefield Modding Tutorials BFMODS
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double pistol
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3265
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Author:  STUNT PILOT [ Mon Aug 27, 2007 9:00 am ]
Post subject:  double pistol

is it possible to make a kit instead of having just a single pistol make it have 2
ive already tried some things like editing standard mesh for psitol so theres 2 but nothing ive tried has worked yet :oops:
any pointers?

Author:  Bullet-ProofMonk [ Mon Aug 27, 2007 2:49 pm ]
Post subject:  Re: double pistol

This is definitely not server-side. I think there has been discussion on this before, and I remember something about dual pistols in BF2, but I think it turned out that the BF1942 engine just doesnt support dual weapons. But I think you could make a modified pistol, change the model of it to show two pistols side by side, and then add another firearm weapon for the second pistol. I dont know much else, somone help out?

Author:  murador [ Mon Sep 17, 2007 12:58 am ]
Post subject:  Re: double pistol

well what you could do is add a projectile position.

And make a new model with the effects and every thing but thats all i got.

Author:  Zaitsef [ Mon Sep 17, 2007 10:07 am ]
Post subject:  Re: double pistol

basically u will need to mirror the animation of the hand via 3dsMax, add a second firearms position, set it to alternate fire and u got a winner.

its possible to do, but takes some advanced knowledge of the games code.

the reload animation and the arm just need to be mirrored, the pistol comes in a kit, so u will need a new kit, with a new coded pistol that has 2 geometries and 2 firearms positions.

rest is code.

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