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Battlefield Modding Tutorials BFMODS • View topic - double pistol

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 
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 Post subject: double pistol
PostPosted: Mon Aug 27, 2007 9:00 am 
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Joined: Wed Apr 25, 2007 3:07 pm
Posts: 37
is it possible to make a kit instead of having just a single pistol make it have 2
ive already tried some things like editing standard mesh for psitol so theres 2 but nothing ive tried has worked yet :oops:
any pointers?


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 Post subject: Re: double pistol
PostPosted: Mon Aug 27, 2007 2:49 pm 
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Joined: Sun Jun 18, 2006 3:07 pm
Posts: 319
Location: Ontario, Canada
This is definitely not server-side. I think there has been discussion on this before, and I remember something about dual pistols in BF2, but I think it turned out that the BF1942 engine just doesnt support dual weapons. But I think you could make a modified pistol, change the model of it to show two pistols side by side, and then add another firearm weapon for the second pistol. I dont know much else, somone help out?

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 Post subject: Re: double pistol
PostPosted: Mon Sep 17, 2007 12:58 am 
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Joined: Wed Aug 08, 2007 1:46 am
Posts: 14
well what you could do is add a projectile position.

And make a new model with the effects and every thing but thats all i got.


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 Post subject: Re: double pistol
PostPosted: Mon Sep 17, 2007 10:07 am 
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Joined: Mon Nov 15, 2004 12:00 am
Posts: 696
Location: Germany, US Depot
basically u will need to mirror the animation of the hand via 3dsMax, add a second firearms position, set it to alternate fire and u got a winner.

its possible to do, but takes some advanced knowledge of the games code.

the reload animation and the arm just need to be mirrored, the pistol comes in a kit, so u will need a new kit, with a new coded pistol that has 2 geometries and 2 firearms positions.

rest is code.

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