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Battlefield Modding Tutorials BFMODS :: View topic - airfist gun ? ( that dont kill enemy )
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airfist gun ? ( that dont kill enemy )
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3249
Page 1 of 2

Author:  badboyz [ Sat Aug 18, 2007 7:17 pm ]
Post subject:  airfist gun ? ( that dont kill enemy )

hello guys, im new to weapon editing and things like that... :P i want to make an airfist gun that doesnt kill enemy
Just makes them fly building height in to the air
I am looking to do this on vanilla bf1942 for berlin and i ant thomson for it
any ideas? all suggestions are greatful

thanks all !

Author:  boosted [ Sat Aug 18, 2007 7:28 pm ]
Post subject:  Re: airfist gun ? ( that dont kill enemy )

do a search for airfist it has been posted.

Author:  Iced Earth [ Sat Aug 18, 2007 7:55 pm ]
Post subject:  Re: airfist gun ? ( that dont kill enemy )

Yeah...as long as you post the code for the repulsor in your ObjectSpawnTemplates.con just how it is (WITH the material manager settings) it won't do any damage to enemy infantry..just throw them.

Author:  badboyz [ Sun Aug 19, 2007 10:35 am ]
Post subject:  Re: airfist gun ? ( that dont kill enemy )

ok ill try but i never been any good on material stuff lol.. thanks guys

EDIT ***

thanks for ur help guys i got it working :)

Author:  badboyz [ Tue Aug 21, 2007 1:28 am ]
Post subject:  Re: airfist gun ? ( that dont kill enemy )

i have got it working but it seems to be killing jeeps and everyother vehicle instantly code below shows code im using

rem * ************************************************
rem * ********* Beginning to Replusion Gun ********
rem * ************************************************

ObjectTemplate.Active Thompson
Objecttemplate.projectiletemplate FighterBomb

ObjectTemplate.Active FighterBomb
ObjectTemplate.material 851
ObjectTemplate.material2 777
rem ***Increase/decrease the code below for more/less "push" effect***
ObjectTemplate.ForceOnExplosion 1000000000000000
rem ***Increase/decrease the code below for more/less coverage of the "push" effect***
ObjectTemplate.radius 50

rem ***SPEEDMOD FOR SOLDIERS***
rem ~~~NOTE: Due to the large splash damage, this can harm infantry very badly, and can ruin gameplay!~~~
ObjectTemplate.active GermanSoldier
ObjectTemplate.speedMod .0

ObjectTemplate.active RussianSoldier
ObjectTemplate.speedMod .0

ObjectTemplate.active USSoldier
ObjectTemplate.speedMod .0

rem * *************************************************
rem * Infantry target
rem * *************************************************
MaterialManager.attGroup 851
MaterialManager.defGroup 40
MaterialManager.damageMod 0

MaterialManager.attGroup 851
MaterialManager.defGroup 41
MaterialManager.damageMod 0

MaterialManager.attGroup 851
MaterialManager.defGroup 42
MaterialManager.damageMod 0

rem * *************************************************
rem * scout cars target
rem * *************************************************

MaterialManager.attGroup 851
MaterialManager.defGroup 43
MaterialManager.damageMod 0

MaterialManager.attGroup 851
MaterialManager.defGroup 44
MaterialManager.damageMod 0

rem * *************************************************
rem * Light Vehicle target
rem * *************************************************

MaterialManager.attGroup 851
MaterialManager.defGroup 45
MaterialManager.damageMod 0

MaterialManager.attGroup 851
MaterialManager.defGroup 46
MaterialManager.damageMod 0

MaterialManager.attGroup 851
MaterialManager.defGroup 47
MaterialManager.damageMod 0

MaterialManager.attGroup 851
MaterialManager.defGroup 48
MaterialManager.damageMod 0

MaterialManager.attGroup 851
MaterialManager.defGroup 49
MaterialManager.damageMod 0

rem * *************************************************
rem * Heavy Vehicle target
rem * *************************************************

MaterialManager.attGroup 851
MaterialManager.defGroup 50
MaterialManager.damageMod 0

MaterialManager.attGroup 851
MaterialManager.defGroup 51
MaterialManager.damageMod 0

MaterialManager.attGroup 851
MaterialManager.defGroup 52
MaterialManager.damageMod 0

MaterialManager.attGroup 851
MaterialManager.defGroup 53
MaterialManager.damageMod 0

MaterialManager.attGroup 851
MaterialManager.defGroup 54
MaterialManager.damageMod 0

rem * *************************************************
rem * Ship target
rem * *************************************************

MaterialManager.attGroup 851
MaterialManager.defGroup 55
MaterialManager.damageMod 0

MaterialManager.attGroup 851
MaterialManager.defGroup 56
MaterialManager.damageMod 0

MaterialManager.attGroup 851
MaterialManager.defGroup 57
MaterialManager.damageMod 0

MaterialManager.attGroup 851
MaterialManager.defGroup 58
MaterialManager.damageMod 0

MaterialManager.attGroup 851
MaterialManager.defGroup 59
MaterialManager.damageMod 0

MaterialManager.attGroup 851
MaterialManager.defGroup 65
MaterialManager.damageMod 0

MaterialManager.attGroup 851
MaterialManager.defGroup 66
MaterialManager.damageMod 0

rem *************************************************
rem * Planes target
rem * *************************************************

MaterialManager.attGroup 851
MaterialManager.defGroup 60
MaterialManager.damageMod 0

MaterialManager.attGroup 851
MaterialManager.defGroup 61
MaterialManager.damageMod 0

MaterialManager.attGroup 851
MaterialManager.defGroup 62
MaterialManager.damageMod 0

MaterialManager.attGroup 851
MaterialManager.defGroup 63
MaterialManager.damageMod 0

MaterialManager.attGroup 851
MaterialManager.defGroup 64
MaterialManager.damageMod 0

rem * *************************************************
rem * Default
rem * *************************************************

MaterialManager.attGroup 851
MaterialManager.defGroup 0
MaterialManager.damageMod 0

MaterialManager.attGroup 851
MaterialManager.defGroup 1
MaterialManager.damageMod 0

rem ***********************************************************************************
rem * END OF CODE ABOUT THE REPULSION GUN *
rem ***********************************************************************************

please help me i cant put it on server like this lol :P

Author:  Bullet-ProofMonk [ Tue Aug 21, 2007 2:38 pm ]
Post subject:  Re: airfist gun ? ( that dont kill enemy )

um read your code... it has section for jeeps, tanks, ect...

Author:  boosted [ Tue Aug 21, 2007 4:47 pm ]
Post subject:  Re: airfist gun ? ( that dont kill enemy )

you need to speed mod things that you do not want destroyed.
really you want it to be able to destroy things, but not the impact of the actual round. you want the thing you shot to be able to blow up it you force it into something else.


i will pull it off my omaha map and post it. while i plan on increasing the slash area it is not bad right now.

in OST

ObjectTemplate.Active Bar1918
ObjectTemplate.projectileTemplate DiveBomberBomb

ObjectTemplate.Active DiveBomberBomb
ObjectTemplate.material 93
ObjectTemplate.material2 93
ObjectTemplate.Radius 10 <---swap your radius to this
ObjectTemplate.ForceOnExplosion 200 <---swap your force to this


ObjectTemplate.Active USSoldier <- these should be the only speed mods listed
ObjectTemplate.SpeedMod 0 unless you have turbo vehicles of course sub the names for 1942

ObjectTemplate.Active IraqSoldier
ObjectTemplate.SpeedMod 0

Author:  badboyz [ Tue Aug 21, 2007 9:39 pm ]
Post subject:  Re: airfist gun ? ( that dont kill enemy )

bullet proof i know it saying that but that is for defence and not spose to destoy them, but it is working fine on inf but not vehicles, what i want is it just to make people go in to air high :) like it does but i dont want it kills vehicles instantly, i tryed putting defult defence there... still no good :( very complicated i wil work on it and post if i get anyway thanks for ur help :)

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