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airfist gun ? ( that dont kill enemy ) https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3249 |
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Author: | badboyz [ Sat Aug 18, 2007 7:17 pm ] |
Post subject: | airfist gun ? ( that dont kill enemy ) |
hello guys, im new to weapon editing and things like that... ![]() Just makes them fly building height in to the air I am looking to do this on vanilla bf1942 for berlin and i ant thomson for it any ideas? all suggestions are greatful thanks all ! |
Author: | boosted [ Sat Aug 18, 2007 7:28 pm ] |
Post subject: | Re: airfist gun ? ( that dont kill enemy ) |
do a search for airfist it has been posted. |
Author: | Iced Earth [ Sat Aug 18, 2007 7:55 pm ] |
Post subject: | Re: airfist gun ? ( that dont kill enemy ) |
Yeah...as long as you post the code for the repulsor in your ObjectSpawnTemplates.con just how it is (WITH the material manager settings) it won't do any damage to enemy infantry..just throw them. |
Author: | badboyz [ Sun Aug 19, 2007 10:35 am ] |
Post subject: | Re: airfist gun ? ( that dont kill enemy ) |
ok ill try but i never been any good on material stuff lol.. thanks guys EDIT *** thanks for ur help guys i got it working ![]() |
Author: | badboyz [ Tue Aug 21, 2007 1:28 am ] |
Post subject: | Re: airfist gun ? ( that dont kill enemy ) |
i have got it working but it seems to be killing jeeps and everyother vehicle instantly code below shows code im using rem * ************************************************ rem * ********* Beginning to Replusion Gun ******** rem * ************************************************ ObjectTemplate.Active Thompson Objecttemplate.projectiletemplate FighterBomb ObjectTemplate.Active FighterBomb ObjectTemplate.material 851 ObjectTemplate.material2 777 rem ***Increase/decrease the code below for more/less "push" effect*** ObjectTemplate.ForceOnExplosion 1000000000000000 rem ***Increase/decrease the code below for more/less coverage of the "push" effect*** ObjectTemplate.radius 50 rem ***SPEEDMOD FOR SOLDIERS*** rem ~~~NOTE: Due to the large splash damage, this can harm infantry very badly, and can ruin gameplay!~~~ ObjectTemplate.active GermanSoldier ObjectTemplate.speedMod .0 ObjectTemplate.active RussianSoldier ObjectTemplate.speedMod .0 ObjectTemplate.active USSoldier ObjectTemplate.speedMod .0 rem * ************************************************* rem * Infantry target rem * ************************************************* MaterialManager.attGroup 851 MaterialManager.defGroup 40 MaterialManager.damageMod 0 MaterialManager.attGroup 851 MaterialManager.defGroup 41 MaterialManager.damageMod 0 MaterialManager.attGroup 851 MaterialManager.defGroup 42 MaterialManager.damageMod 0 rem * ************************************************* rem * scout cars target rem * ************************************************* MaterialManager.attGroup 851 MaterialManager.defGroup 43 MaterialManager.damageMod 0 MaterialManager.attGroup 851 MaterialManager.defGroup 44 MaterialManager.damageMod 0 rem * ************************************************* rem * Light Vehicle target rem * ************************************************* MaterialManager.attGroup 851 MaterialManager.defGroup 45 MaterialManager.damageMod 0 MaterialManager.attGroup 851 MaterialManager.defGroup 46 MaterialManager.damageMod 0 MaterialManager.attGroup 851 MaterialManager.defGroup 47 MaterialManager.damageMod 0 MaterialManager.attGroup 851 MaterialManager.defGroup 48 MaterialManager.damageMod 0 MaterialManager.attGroup 851 MaterialManager.defGroup 49 MaterialManager.damageMod 0 rem * ************************************************* rem * Heavy Vehicle target rem * ************************************************* MaterialManager.attGroup 851 MaterialManager.defGroup 50 MaterialManager.damageMod 0 MaterialManager.attGroup 851 MaterialManager.defGroup 51 MaterialManager.damageMod 0 MaterialManager.attGroup 851 MaterialManager.defGroup 52 MaterialManager.damageMod 0 MaterialManager.attGroup 851 MaterialManager.defGroup 53 MaterialManager.damageMod 0 MaterialManager.attGroup 851 MaterialManager.defGroup 54 MaterialManager.damageMod 0 rem * ************************************************* rem * Ship target rem * ************************************************* MaterialManager.attGroup 851 MaterialManager.defGroup 55 MaterialManager.damageMod 0 MaterialManager.attGroup 851 MaterialManager.defGroup 56 MaterialManager.damageMod 0 MaterialManager.attGroup 851 MaterialManager.defGroup 57 MaterialManager.damageMod 0 MaterialManager.attGroup 851 MaterialManager.defGroup 58 MaterialManager.damageMod 0 MaterialManager.attGroup 851 MaterialManager.defGroup 59 MaterialManager.damageMod 0 MaterialManager.attGroup 851 MaterialManager.defGroup 65 MaterialManager.damageMod 0 MaterialManager.attGroup 851 MaterialManager.defGroup 66 MaterialManager.damageMod 0 rem ************************************************* rem * Planes target rem * ************************************************* MaterialManager.attGroup 851 MaterialManager.defGroup 60 MaterialManager.damageMod 0 MaterialManager.attGroup 851 MaterialManager.defGroup 61 MaterialManager.damageMod 0 MaterialManager.attGroup 851 MaterialManager.defGroup 62 MaterialManager.damageMod 0 MaterialManager.attGroup 851 MaterialManager.defGroup 63 MaterialManager.damageMod 0 MaterialManager.attGroup 851 MaterialManager.defGroup 64 MaterialManager.damageMod 0 rem * ************************************************* rem * Default rem * ************************************************* MaterialManager.attGroup 851 MaterialManager.defGroup 0 MaterialManager.damageMod 0 MaterialManager.attGroup 851 MaterialManager.defGroup 1 MaterialManager.damageMod 0 rem *********************************************************************************** rem * END OF CODE ABOUT THE REPULSION GUN * rem *********************************************************************************** please help me i cant put it on server like this lol ![]() |
Author: | Bullet-ProofMonk [ Tue Aug 21, 2007 2:38 pm ] |
Post subject: | Re: airfist gun ? ( that dont kill enemy ) |
um read your code... it has section for jeeps, tanks, ect... |
Author: | boosted [ Tue Aug 21, 2007 4:47 pm ] |
Post subject: | Re: airfist gun ? ( that dont kill enemy ) |
you need to speed mod things that you do not want destroyed. really you want it to be able to destroy things, but not the impact of the actual round. you want the thing you shot to be able to blow up it you force it into something else. i will pull it off my omaha map and post it. while i plan on increasing the slash area it is not bad right now. in OST ObjectTemplate.Active Bar1918 ObjectTemplate.projectileTemplate DiveBomberBomb ObjectTemplate.Active DiveBomberBomb ObjectTemplate.material 93 ObjectTemplate.material2 93 ObjectTemplate.Radius 10 <---swap your radius to this ObjectTemplate.ForceOnExplosion 200 <---swap your force to this ObjectTemplate.Active USSoldier <- these should be the only speed mods listed ObjectTemplate.SpeedMod 0 unless you have turbo vehicles of course sub the names for 1942 ObjectTemplate.Active IraqSoldier ObjectTemplate.SpeedMod 0 |
Author: | badboyz [ Tue Aug 21, 2007 9:39 pm ] |
Post subject: | Re: airfist gun ? ( that dont kill enemy ) |
bullet proof i know it saying that but that is for defence and not spose to destoy them, but it is working fine on inf but not vehicles, what i want is it just to make people go in to air high ![]() ![]() ![]() |
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