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Help, again.... lol https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3242 |
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Author: | Archer [ Thu Aug 16, 2007 11:16 pm ] |
Post subject: | Help, again.... lol |
i feel like the problem guy right now but, me or any of my friends can make heads or tails of this carbmombs we cant get it to work... ObjectTemplate.Active Carhorn ObjectTemplate.radius 100 ObjectTemplate.projectileTemplate SCUD-BRocket ObjectTemplate.projectilePosition 0/0/0 ObjectTemplate.FireDelay 10 |
Author: | Iced Earth [ Thu Aug 16, 2007 11:59 pm ] |
Post subject: | Re: Help, again.... lol |
Author: | Archer [ Fri Aug 17, 2007 12:50 am ] |
Post subject: | Re: Help, again.... lol |
ok i'll see if that works |
Author: | Archer [ Fri Aug 17, 2007 2:18 am ] |
Post subject: | Re: Help, again.... lol |
ugh, i still dont get this, my humvee just wont blow up |
Author: | Why Two Kay [ Fri Aug 17, 2007 3:08 am ] |
Post subject: | Re: Help, again.... lol |
If you yourself are not blowing up, make sure Friendly Fire splash in on for soldiers and vehicles. |
Author: | badboyz [ Fri Aug 17, 2007 8:47 am ] |
Post subject: | Re: Help, again.... lol |
here mate give this a try... im not sure how it will work with dc but it works fine with vanilla 1942... let me know if u get it working for dc ObjectTemplate.Active <VEHICLENAMEHERE> ObjectTemplate.projectileTemplate AircraftTorpedo ObjectTemplate.projectilePosition 0/0/0 ObjectTemplate.Firedelay 10 ObjectTemplate.Active AircraftTorpedo ObjectTemplate.radius 20 ObjectTemplate.Active AircraftTorpedo ObjectTemplate.damageType 1 ObjectTemplate.material 851 ObjectTemplate.material2 851 ObjectTemplate.radius 50 MaterialManager.material 851 MaterialManager.materialAttGroup 242 MaterialManager.materialDamage 100 thanks ![]() |
Author: | Natt [ Fri Aug 17, 2007 1:01 pm ] |
Post subject: | Re: Help, again.... lol |
Author: | Archer [ Fri Aug 17, 2007 5:51 pm ] |
Post subject: | Re: Help, again.... lol |
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