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berlin mod https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3228 |
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Author: | murador [ Wed Aug 08, 2007 2:16 am ] |
Post subject: | berlin mod |
Author: | Zaitsef [ Wed Aug 08, 2007 4:02 am ] |
Post subject: | Re: berlin mod |
code looks fine for client side ... how did u pack it ? |
Author: | murador [ Wed Aug 08, 2007 2:39 pm ] |
Post subject: | Re: berlin mod |
Author: | freddy [ Wed Aug 08, 2007 3:43 pm ] |
Post subject: | Re: berlin mod |
Author: | murador [ Wed Aug 08, 2007 3:53 pm ] |
Post subject: | Re: berlin mod |
okay ill try it hope it works ****************************** it didnt work ![]() |
Author: | Zaitsef [ Wed Aug 08, 2007 9:14 pm ] |
Post subject: | Re: berlin mod |
well, obviously u didnt just change one line ... here is what u have to do, because i don't believe anyone else will do it for you. Use the debugger. if that doesn't reveal anything,go back to the original, and apply one change at a time. it takes time but u will never be lost as to what causes problems ![]() |
Author: | murador [ Wed Aug 08, 2007 9:41 pm ] |
Post subject: | Re: berlin mod |
okay i ran the de bugger and it says this when i loaded berlin but i dont recall going into the init/skyandsun.con module WorldObjTemleFx file: Engine/WorldObjTempllFx/LensFlareGeom.cpp error loading: Shaders/FlareShader vertex shader Current confile: Bf1942/levles/berlin/Init/SkyAndSun.con |
Author: | murador [ Thu Aug 09, 2007 10:41 pm ] |
Post subject: | Re: berlin mod |
i dont get what to do with the thing above i never touched taht file ![]() |
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