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Please Review this Code!! https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3194 |
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Author: | medict [ Wed Jul 25, 2007 11:35 pm ] |
Post subject: | Please Review this Code!! |
I modded a vanilla bf1942 Omaha Beach TDM mode. To do this, I only edited the objectspawns.con and objectspawntemplates.con files. I can walk around on the ground in the server for about 1 minute...then I get disconected to my desktop for some reason. If someone could please review this code I made and tell me if there is an error in it or not, that would be great!! Thank you!! objectspawns.con***************************************************************************************************************************************************************************************************** rem removed for precache: if v_arg1 == host rem ----- Host rem ---------------------------------------------------------------------------- rem **************************************** rem **** the_beach ***** rem **************************************** Object.create DestroyerSpawner Object.absolutePosition 958.61/16.8594/829.235 Object.rotation 80.28/0/0.0442505 Object.setTeam 2 Object.create lighttankspawner Object.absolutePosition 866.922/18.0057/947.454 Object.rotation 90/0/1.52588e-005 Object.setTeam 2 rem **********M10 beach spawner*********** Object.create heavytankspawner Object.absolutePosition 898.87/19.10/987.00 Object.rotation 89.76/0/0 Object.setTeam 2 rem ******M10 South of Beach spawner******* Object.create heavytankspawner Object.absolutePosition 866.42/17.73/940.02 Object.rotation 91.70/0/0 Object.setTeam 2 rem ******Sherman South of Beach spawner***** Object.create lighttankspawner Object.absolutePosition 865.88/17.59/933.91 Object.rotation 90.48/0/0 Object.setTeam 2 rem *****East of Beach Kettenkrad***** Object.create ScoutCarSpawner Object.absolutePosition 1062.64/17.94/978.80 Object.rotation -90.06/0/1.34 Object.setteam 2 rem *****2nd East of Beach Kettenkrad******** Object.create ScoutCarSpawner Object.absolutePosition 1062.77/18.43/981.81 Object.rotation -90.06/0/1.34 Object.setteam 2 Object.create ScoutCarSpawner Object.absolutePosition 899.257/19.9825/992.181 Object.rotation 96.0913/1.05751/-3.26483 Object.setTeam 2 rem ************************************** rem **** the_wall ***** rem ************************************* rem Object.create AAGunSpawner rem Object.absolutePosition 978.986/43.7667/1163.88 rem Object.rotation 0/0/1.52588e-005 rem Object.setOSId 3 rem Object.setTeam 1 Object.create MachinegunSpawner Object.absolutePosition 955.407/46.4482/1142.3 Object.rotation 179.64/0/0.0685425 Object.setOSId 3 Object.setTeam 1 Object.create MachinegunSpawner Object.absolutePosition 1013.44/46.4382/1142.47 Object.rotation 179.64/0/0.0685425 Object.setOSId 3 Object.setTeam 1 Object.create lighttankspawner Object.absolutePosition 1025.53/47.0396/1222.83 Object.rotation -179.641/-0.10399/-1.52588e-005 Object.setOSId 3 rem ****West Side Kettenkrad Wall***** Object.create ScoutCarSpawner Object.absolutePosition 954.74/47.39/1220.03 Object.rotation -179.26/0/0 Object.setOSId 3 rem ****East side Kettenkrad Wall**** Object.create ScoutCarSpawner Object.absolutePosition 1036.14/46.16/1225.13 Object.rotation -179.49/0/0 Object.setOSId 3 rem *****Tiger West Side Wall***** Object.create HeavytankSpawner Object.absolutePosition 961.31/46.43/1220.62 Object.rotation -180.30/0/0 Object.setOSId 3 Object.create MachinegunSpawner Object.absolutePosition 926.862/34.4416/1102.15 Object.rotation -180/0/1.52588e-005 Object.setOSId 3 Object.setTeam 1 Object.create MachinegunSpawner Object.absolutePosition 1026.06/35.6469/1109.21 Object.rotation -154.08/0/1.52588e-005 Object.setOSId 3 Object.setTeam 1 rem ************************************** rem **** the_CITYENTRY ***** rem ************************************* Object.create MachinegunSpawner Object.absolutePosition 1056.02/53.038/1240.58 Object.rotation -178.74/0/0.0593567 Object.setOSId 5 Object.create MachinegunSpawner Object.absolutePosition 1089.57/59.318/1212.82 Object.rotation -139.68/0/1.52588e-005 Object.setOSId 5 Object.create MachinegunSpawner Object.absolutePosition 1085.43/59.338/1256.69 Object.rotation -116.64/0/0.0279846 Object.setOSId 5 rem ************************************** rem **** axisbase ***** rem ************************************* Object.create heavytankspawner Object.absolutePosition 1015.56/62.5124/1307.35 Object.rotation -93.6/0/0.0395813 Object.setOSId 5 Object.setTeam 1 Object.create lighttankspawner Object.absolutePosition 978.94/63.47/1306.16 Object.rotation 89.46/0/0 Object.setOSId 5 Object.setTeam 1 Object.create MachinegunSpawner Object.absolutePosition 998.553/64.909/1293.43 Object.rotation 0/0/1.52588e-005 Object.setOSId 5 Object.setTeam 1 Object.create DefgunSpawner Object.absolutePosition 1034.21/61.1805/1257.21 Object.rotation 177.12/-3.83453e-007/1.52588e-005 Object.setOSId 5 Object.setTeam 1 Object.create DefgunSpawner Object.absolutePosition 955.038/61.1205/1251.24 Object.rotation 175.68/0/1.52588e-005 Object.setOSId 5 Object.setTeam 1 Object.create Scoutcarspawner Object.absolutePosition 979.16/62.12/1314.27 Object.rotation 90.41/0/0 Object.setOSId 5 Object.create Scoutcarspawner Object.absolutePosition 1016.96/62.12/1315.81 Object.rotation -90.64/0/0 Object.setOSId 5 Object.create MachinegunSpawner Object.absolutePosition 1072.23/66.9804/1379.97 Object.rotation 177.21/0/0.0656281 Object.setOSId 5 Object.setTeam 1 Object.create MachinegunSpawner Object.absolutePosition 1035.82/62.7123/1357.51 Object.rotation 93.24/0/0.0523529 Object.setOSId 5 Object.setTeam 1 rem ---------------------------------------------------------------------------- rem removed for precache: endif objectspawntemplates.con********************************************************************************************************************************************************************************************** ObjectTemplate.create ObjectSpawner lighttankspawner ObjectTemplate.setObjectTemplate 2 sherman ObjectTemplate.setObjectTemplate 1 panzeriv ObjectTemplate.MinSpawnDelay 10 ObjectTemplate.MaxSpawnDelay 15 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 15 ObjectTemplate.Distance 20 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.create ObjectSpawner heavytankspawner ObjectTemplate.setObjectTemplate 2 m10 ObjectTemplate.setObjectTemplate 1 Tiger ObjectTemplate.MinSpawnDelay 10 ObjectTemplate.MaxSpawnDelay 15 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 15 ObjectTemplate.Distance 20 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.create ObjectSpawner APCSpawner ObjectTemplate.setObjectTemplate 2 M3A1 ObjectTemplate.setObjectTemplate 1 Hanomag ObjectTemplate.MinSpawnDelay 10 ObjectTemplate.MaxSpawnDelay 15 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 15 ObjectTemplate.Distance 20 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.create ObjectSpawner WillySpawner ObjectTemplate.setObjectTemplate 2 Willy ObjectTemplate.setObjectTemplate 1 Willy ObjectTemplate.MinSpawnDelay 10 ObjectTemplate.MaxSpawnDelay 15 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 20 ObjectTemplate.Distance 20 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.create ObjectSpawner ScoutCarSpawner ObjectTemplate.setObjectTemplate 2 kettenkrad ObjectTemplate.setObjectTemplate 1 kettenkrad ObjectTemplate.MinSpawnDelay 10 ObjectTemplate.MaxSpawnDelay 15 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 20 ObjectTemplate.Distance 20 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.create ObjectSpawner AAGunSpawner ObjectTemplate.setObjectTemplate 2 AA_allies ObjectTemplate.setObjectTemplate 1 flak38 ObjectTemplate.MinSpawnDelay 40 ObjectTemplate.MaxSpawnDelay 80 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.create ObjectSpawner FighterSpawner ObjectTemplate.setObjectTemplate 2 mustang ObjectTemplate.setObjectTemplate 1 bf109 ObjectTemplate.MinSpawnDelay 40 ObjectTemplate.MaxSpawnDelay 80 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.create ObjectSpawner DiveBomberSpawner ObjectTemplate.setObjectTemplate 2 mustang ObjectTemplate.setObjectTemplate 1 stuka ObjectTemplate.MinSpawnDelay 40 ObjectTemplate.MaxSpawnDelay 80 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.create ObjectSpawner HeavyBomberSpawner ObjectTemplate.setObjectTemplate 2 B17 ObjectTemplate.setObjectTemplate 1 B17 ObjectTemplate.MinSpawnDelay 160 ObjectTemplate.MaxSpawnDelay 200 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 20 ObjectTemplate.create ObjectSpawner MachinegunSpawner ObjectTemplate.setObjectTemplate 2 Stationary_browning ObjectTemplate.setObjectTemplate 1 Stationary_mg42 ObjectTemplate.MinSpawnDelay 35 ObjectTemplate.MaxSpawnDelay 55 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.create ObjectSpawner ArtillerySpawner ObjectTemplate.setObjectTemplate 2 Priest ObjectTemplate.setObjectTemplate 1 Wespe ObjectTemplate.MinSpawnDelay 40 ObjectTemplate.MaxSpawnDelay 80 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.create ObjectSpawner DestroyerSpawner ObjectTemplate.setObjectTemplate 2 fletcher2 ObjectTemplate.setObjectTemplate 1 hatsuzuki ObjectTemplate.SpawnDelay 200 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 120 ObjectTemplate.Distance 200 ObjectTemplate.teamOnVehicle 1 ObjectTemplate.create ObjectSpawner lcvpSpawner ObjectTemplate.setObjectTemplate 2 lcvp ObjectTemplate.setObjectTemplate 1 lcvp ObjectTemplate.SpawnDelay 20 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 ObjectTemplate.create ObjectSpawner DefgunSpawner ObjectTemplate.setObjectTemplate 2 Defgun ObjectTemplate.setObjectTemplate 1 Defgun ObjectTemplate.MinSpawnDelay 90 ObjectTemplate.MaxSpawnDelay 180 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 rem *****NO NADES on KITS****** rem *** Remove all gernades from German kits *** ObjectTemplate.active German_AT ObjectTemplate.RemoveTemplate 5 ObjectTemplate.active German_Assault ObjectTemplate.RemoveTemplate 5 ObjectTemplate.active German_Medic ObjectTemplate.RemoveTemplate 5 ObjectTemplate.active German_Scout ObjectTemplate.RemoveTemplate 6 rem *****remove all grenades from US kits*** rem *** Remove all gernades from US kits *** ObjectTemplate.active US_AT ObjectTemplate.RemoveTemplate 6 ObjectTemplate.active US_Assault ObjectTemplate.RemoveTemplate 6 ObjectTemplate.active US_Medic ObjectTemplate.RemoveTemplate 7 ObjectTemplate.active US_Scout ObjectTemplate.RemoveTemplate 7 rem EndOfFile |
Author: | Why Two Kay [ Thu Jul 26, 2007 12:45 am ] |
Post subject: | Re: Please Review this Code!! |
Removing templates usually isn't a good idea. |
Author: | cptvengeance [ Thu Jul 26, 2007 3:43 am ] |
Post subject: | Re: Please Review this Code!! |
Yeah, i dont think you can do the grenade thing. I think the proper way of disabling grenades is in the tutorials. |
Author: | medict [ Thu Jul 26, 2007 2:26 pm ] |
Post subject: | Re: Please Review this Code!! |
Thank you guys this helped. Sorry I'm just kinda new to the modding thing, only been doing it for 3 days ![]() Thanks guys! |
Author: | Why Two Kay [ Thu Jul 26, 2007 7:24 pm ] |
Post subject: | Re: Please Review this Code!! |
Author: | Benny [ Sun Jul 29, 2007 11:45 am ] |
Post subject: | Re: Please Review this Code!! |
You can also use the magtype 1 code dont know if it works for dc or 1942 But it works for Vietnam: ObjectTemplate.Active GrenadeAllies ObjectTemplate.magType 1 Will be the same thing tough cause the grenades wont throw but its good if you want to disable damage from other weapons as well. |
Author: | Why Two Kay [ Sun Jul 29, 2007 5:46 pm ] |
Post subject: | Re: Please Review this Code!! |
magtype 1 does not work for grenades/exppacks. |
Author: | Strikernl [ Sun Jul 29, 2007 7:34 pm ] |
Post subject: | Re: Please Review this Code!! |
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