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sub planes https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3165 |
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Author: | freddy [ Fri Jul 13, 2007 8:40 pm ] |
Post subject: | sub planes |
Author: | Iced Earth [ Fri Jul 13, 2007 9:13 pm ] |
Post subject: | Re: sub planes |
Author: | Zaitsef [ Fri Jul 13, 2007 9:19 pm ] |
Post subject: | Re: sub planes |
i believ water is a special material, setting the planes material might help ... busy with the Lady right now, but thats where i would look too ![]() |
Author: | freddy [ Fri Jul 13, 2007 10:27 pm ] |
Post subject: | Re: sub planes |
@Iced Earth, tried the Torpedo_Engine first, but couldn“t make it work ssm. The code in the post above seems to work ssm when i use it in my Iwo Jima map. when i tried to add it to a plane as ObjectTemplate.setEngineType c_ETPlane or ObjectTemplate.setEngineType c_ETRocket in my Gasala map, the server crashes. Kinda weird. |
Author: | catch22 [ Sun Jul 15, 2007 5:20 pm ] |
Post subject: | Re: sub planes |
hey i had some fun with floaters and underwater planes...... |
Author: | Why Two Kay [ Sun Jul 15, 2007 5:32 pm ] |
Post subject: | Re: sub planes |
Author: | catch22 [ Sun Jul 15, 2007 5:33 pm ] |
Post subject: | Re: sub planes |
i told people that planes can go under water but they dont ![]() ![]() edit by Zaitsef: The above statement is entirely untrue and is considered Spam. Modifying speedmod has no effect on planes flight physics. It merely affect the damage taken when colliding with ground materials. |
Author: | privaterivvan [ Thu Jul 19, 2007 12:20 am ] |
Post subject: | Re: sub planes |
please post your soltuion i would like to have this on my server |
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