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Battlefield Modding Tutorials BFMODS :: View topic - AA guns as teleporters = good, MGs as teleports=&*%$ WTF!!
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AA guns as teleporters = good, MGs as teleports=&*%$ WTF!!
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3160
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Author:  Iced Earth [ Thu Jul 12, 2007 9:16 pm ]
Post subject:  AA guns as teleporters = good, MGs as teleports=&*%$ WTF!!

Thats right. I'm modding kursk and am having 4 teleporters total. I went in game and got all the co-ords just fine, and spawned the objects fine and good as well. The AA guns worked on the first try. The Machine Guns I'm using haven't worked yet, however. They put you in totally different places than they should. I heard from another ssm.com vet that MGs can be very strange when it comes to using as teleports...but it has been done before.

So far I'm using the AA_Allies and AA_Enterprise for the two working teleports. I'm keeping the flak38 as an actual anti-air gun for both teams. Has anyone had success with the MGs as teleports..? Or could think of anything relatively small to use as a supplement?

EDIT: So far I've tried:
browning
browning_unlimited
stationary_browning
coaxial_browning
(you may guess this didn't work)
browning_air and Ditto for mg42.


The browning and browning_unlimited spawned, but you couldn't even use them as a PCO. Same with the browning_air. They were just sorta "there." heh.


Thanx,

-iced

Author:  Urglub [ Thu Jul 12, 2007 10:34 pm ]
Post subject:  Re: AA guns as teleporters = good, MGs as teleports=&*%$ WTF!!

5th

Author:  freddy [ Thu Jul 12, 2007 11:59 pm ]
Post subject:  Re: AA guns as teleporters = good, MGs as teleports=&*%$ WTF!!

the exit position depends on where you point the gun?
just a thought :?

browning_air is the rear gun in some divebomber planes i belive.

Author:  Iced Earth [ Fri Jul 13, 2007 12:25 am ]
Post subject:  Re: AA guns as teleporters = good, MGs as teleports=&*%$ WTF!!


Author:  Zaitsef [ Fri Jul 13, 2007 1:01 am ]
Post subject:  Re: AA guns as teleporters = good, MGs as teleports=&*%$ WTF!!

now now, i know modding can be stressful ...

and sometimes patience is short ...

lets keep in mind that we all screw up sometimes

Author:  Urglub [ Fri Jul 13, 2007 3:13 am ]
Post subject:  Re: AA guns as teleporters = good, MGs as teleports=&*%$ WTF!!

What is your major mailfunction?

I put code up there and where you end up when you change values!
And what weapons to use to make it work.
All you asked for!

Now, why are you such a manure disposal machine latly?

GF left you or what?
Stoped eating those happy pills?

You have played with weapons for PC0's not with stationary machinguns.
And even those work if you ad some code to them.
Jeeeeeeeeeeez!

I haven't seen you try to help noobs latly!
When they ask same question for the 5th time you wonder if they are up for it or not!

And from what I can see today, your not up for it, not even close!
You forgot it all or what?

And no, it's not where you aim with them that matters.
But as it is you, try it.

Author:  Iced Earth [ Fri Jul 13, 2007 6:00 am ]
Post subject:  Re: AA guns as teleporters = good, MGs as teleports=&*%$ WTF!!


Author:  Urglub [ Fri Jul 13, 2007 10:29 am ]
Post subject:  Re: AA guns as teleporters = good, MGs as teleports=&*%$ WTF!!

You must grow a head so you can stuff it in there first!

You used the wrong objects.

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