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Battlefield Modding Tutorials BFMODS • View topic - Nitrous To Vehicles Questions

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 136 posts ]  Go to page Previous  1 ... 9, 10, 11, 12, 13, 14, 15 ... 17  Next
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Ok I am going to try this again. From what I can figure out there are only 3 keys that will work for this c_PIFire, c_PIAltFire, and c_PIMouseLook. The problem with this is c_PIFire lets all the little missiles go, c_PIAltFire lets all the hellfires go and _PIMouseLook works but you have no steering untill you release the button. I checked the Air.con file and these 3 keys are what is called c_CMPushAndHold which I believe means you can hold it down for repetive use as aposed to c_CMNonRepetive which is a one time use thing like jumping. So what are my options? Can I map a new key client side...........maybe.......but dont know how. IF you guys would, try my code using different keys because some of you have said you had no problems using other ones. I would like to know if its just me. If you know how to map another key please let me know other wise its trial and error time............Thanx

ObjectTemplate.Active AH64Complex
ObjectTemplate.addTemplate KatyushaRocket_Engine
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.Active KatyushaRocket_Engine
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setInputToRoll c_PIAltFire
ObjectTemplate.setEngineType c_ETPlane
ObjectTemplate.setMaxSpeed 0/0/100000
ObjectTemplate.setAcceleration 0/0/100000
ObjectTemplate.setTorque 50.0
ObjectTemplate.setDifferential 30.0


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One things for sure, if you take the OH-6, and remove the alt fires artiullery call, which btw is also in seat of 2nd PCO, you could use that for booster, works great for me, cept i didnt remove arty, as i yet havent tried to figure it out yet, might try it later tonight


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