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jeep race https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3151 |
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Author: | freddy [ Mon Jul 09, 2007 3:14 pm ] |
Post subject: | jeep race |
i´m working on a jeeprace map, and i was thinking only have engineers class available so the players can repair the jeep (if they have time to) ![]() i have disabled the pistol and rifle (firing blanks) but i cant seem to disable the expack and landmines. any1 knows how to do that? |
Author: | Urglub [ Mon Jul 09, 2007 3:56 pm ] |
Post subject: | Re: jeep race |
Author: | freddy [ Mon Jul 09, 2007 5:04 pm ] |
Post subject: | Re: jeep race |
thanks! gonna try it out ![]() |
Author: | Why Two Kay [ Mon Jul 09, 2007 5:30 pm ] |
Post subject: | Re: jeep race |
When you disable Exppacks and Landmines you have to do it this way: ObjectTemplate.Active Exppack ObjectTemplate.setInputFire c_PIMouseLook ObjectTemplate.velocityDependentOnHeat 0 ObjectTemplate.heatAddWhenFire 0 The MagType version does not work for "throw"-based weapons. You will appear to throw the Exppack or Landmine, but it never appears on the ground. It's actually convincing that you're not able to use it, unlike firing blanks. |
Author: | freddy [ Mon Jul 09, 2007 6:24 pm ] |
Post subject: | Re: jeep race |
Author: | freddy [ Tue Jul 10, 2007 1:44 am ] |
Post subject: | Re: jeep race |
1 more question ![]() i have seen a lot of how to make a carbomb with the BlackMedalHorn, but could it be possible to fire a bullet from the car instead of blowing it up? |
Author: | cptvengeance [ Tue Jul 10, 2007 1:49 am ] |
Post subject: | Re: jeep race |
I don't see why you couldnt have it fire a bullet. If you could find the correct projectile code. You would just have to change the position to your liking. |
Author: | freddy [ Fri Jul 13, 2007 3:42 pm ] |
Post subject: | Re: jeep race |
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