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Battlefield Modding Tutorials BFMODS • View topic - jeep race

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: jeep race
PostPosted: Mon Jul 09, 2007 3:14 pm 
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Joined: Thu Mar 15, 2007 2:22 pm
Posts: 1253
i´m working on a jeeprace map, and i was thinking only have engineers class available so the players can repair the jeep (if they have time to) :)
i have disabled the pistol and rifle (firing blanks) but i cant seem to disable the expack and landmines.

any1 knows how to do that?


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 Post subject: Re: jeep race
PostPosted: Mon Jul 09, 2007 3:56 pm 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015

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 Post subject: Re: jeep race
PostPosted: Mon Jul 09, 2007 5:04 pm 
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Joined: Thu Mar 15, 2007 2:22 pm
Posts: 1253
thanks! gonna try it out :)


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 Post subject: Re: jeep race
PostPosted: Mon Jul 09, 2007 5:30 pm 
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Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
When you disable Exppacks and Landmines you have to do it this way:

ObjectTemplate.Active Exppack
ObjectTemplate.setInputFire c_PIMouseLook
ObjectTemplate.velocityDependentOnHeat 0
ObjectTemplate.heatAddWhenFire 0

The MagType version does not work for "throw"-based weapons.

You will appear to throw the Exppack or Landmine, but it never appears on the ground. It's actually convincing that you're not able to use it, unlike firing blanks.


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 Post subject: Re: jeep race
PostPosted: Mon Jul 09, 2007 6:24 pm 
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 Post subject: Re: jeep race
PostPosted: Tue Jul 10, 2007 1:44 am 
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Joined: Thu Mar 15, 2007 2:22 pm
Posts: 1253
1 more question :)

i have seen a lot of how to make a carbomb with the BlackMedalHorn, but could it be possible to fire a bullet from the car instead of blowing it up?


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 Post subject: Re: jeep race
PostPosted: Tue Jul 10, 2007 1:49 am 
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Posts: 595
I don't see why you couldnt have it fire a bullet. If you could find the correct projectile code. You would just have to change the position to your liking.


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 Post subject: Re: jeep race
PostPosted: Fri Jul 13, 2007 3:42 pm 
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