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Battlefield Modding Tutorials BFMODS :: View topic - not SSM: Specific Q with BC & custom maps
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not SSM: Specific Q with BC & custom maps
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3149
Page 1 of 2

Author:  Iced Earth [ Sun Jul 08, 2007 2:24 pm ]
Post subject:  not SSM: Specific Q with BC & custom maps

Okey doke. Simple question for you mappers: Is it possible to take the static objects and heightmap from a fudged map (it got screwed along the way..)--basically the two parts that took me the most time--and put those in a plain map RFA to get to where I was..? If so, I haven't been able to do it yet. :-/

If you got any ideas, let me know..

Author:  Urglub [ Sun Jul 08, 2007 2:46 pm ]
Post subject:  Re: not SSM: Specific Q with BC & custom maps

Can you read file with WinRFA, then you can extract what you need.
???
And no backups?
Well if your lazy, you probebly have to work twice as much when it comes to computer editing.

So actually Lazy should mean that you take backups in this case. Ehu?

Oh man, this became a catch22.

Author:  Iced Earth [ Sun Jul 08, 2007 3:20 pm ]
Post subject:  Re: not SSM: Specific Q with BC & custom maps

Nope...no backups. I was cruising along having fun making the map (first one) and didn't even think of that. I didn't think BC would do me wrong...(lol).

Urglub, you're getting kinda cynical with all the newbies posting lately, aren't you? :)

I can read the file and extract both staticobjects.con and the heightmap. I've already taken the same level I used to start with (berlin), copied to new level, then extracted that RFA and packed it with the old (and good) files...but it still causes a crash when I try to test it in BC. Trust me, I've tried that..about three times.

"Lazy should mean you take backups in the case, ehu?" Is english your native languge urg? Because I sure hope not with your grammar and spelling. If you're gonna razz someone about a post, why even bother? Either you HELP or you DON'T (aka, STFU). Pick one please.

Thanks.

Author:  cptvengeance [ Sun Jul 08, 2007 3:42 pm ]
Post subject:  Re: not SSM: Specific Q with BC & custom maps


Author:  Urglub [ Sun Jul 08, 2007 3:52 pm ]
Post subject:  Re: not SSM: Specific Q with BC & custom maps


Author:  catch22 [ Sun Jul 08, 2007 5:09 pm ]
Post subject:  Re: not SSM: Specific Q with BC & custom maps

I know what a catch 22 is lol it basicaly means UR SCREWED EITHER WAY

Author:  Iced Earth [ Sun Jul 08, 2007 7:04 pm ]
Post subject:  Re: not SSM: Specific Q with BC & custom maps


Author:  Aussie Dan [ Sat Jul 28, 2007 9:25 am ]
Post subject:  Re: not SSM: Specific Q with BC & custom maps

you need to import the heightmap into the map via BC. Go to File-> Import -> Heightmap and point it to the heightmap from your old map. Staticobjects is harder, but it can be done. simply copy all of you code from the extracted Staticobjects.con file, open up you new maps .rfa in winRFA, and paste the code into the maps staticobjects.con. Sheesh, i hate being good at mapping and giving advice ;-)

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