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Battlefield Modding Tutorials BFMODS • View topic - Browning Rotation

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Browning Rotation
PostPosted: Mon Jul 09, 2007 12:04 am 
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Joined: Thu Jul 06, 2006 5:30 am
Posts: 24
Hi,
I've been trying to change the rotation range of the stationary browning, but everytime I do, it just points almost striaght in the air and does 360 degree rotation... but will not change...

for example, say the sky is 0 degree. It points to about 20 degrees and rotates there, I can not change it to point at like 90 degrees?
Any ideas or help.


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 Post subject: Re: Browning Rotation
PostPosted: Mon Jul 09, 2007 12:28 am 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
Start with posting code.

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 Post subject: Re: Browning Rotation
PostPosted: Mon Jul 09, 2007 11:05 am 
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Joined: Mon Nov 15, 2004 12:00 am
Posts: 696
Location: Germany, US Depot
ObjectTemplate.setMinRotation 0/-30/0
ObjectTemplate.setMaxRotation 0/30/0

ObjectTemplate.setMaxSpeed 90/0/0
ObjectTemplate.setAcceleration 5000/0/0
ObjectTemplate.setInputToYaw c_PIMouseLookX

ObjectTemplate.setMinRotation 0/-10/0
ObjectTemplate.setMaxRotation 0/45/0

ObjectTemplate.setMaxSpeed 0/90/0
ObjectTemplate.setAcceleration 0/-5000/0
ObjectTemplate.setInputToPitch c_PIMouseLookY


adjust min/max values to change limits, or rem out settings to free spin

red limits left right axis

green limits up/down axis

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 Post subject: Re: Browning Rotation
PostPosted: Mon Jul 09, 2007 5:57 pm 
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Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
If you're doing it server-side you won't notice that it rotates more, but it does. This leads to glitches on how far rotated you are and how far your bullets go.


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