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AAGunspawner not onto the ground https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3131 |
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Author: | dieterello [ Tue Jul 03, 2007 3:41 pm ] |
Post subject: | AAGunspawner not onto the ground |
Author: | Urglub [ Tue Jul 03, 2007 4:00 pm ] |
Post subject: | Re: AAGunspawner not onto the ground |
At that possition ground is 40.19. You do the math! I think you have to redo the whole hightmap and raise it 1 meter so it fits to your absolutly correctly possition for the AA Gun then. |
Author: | dieterello [ Tue Jul 03, 2007 4:18 pm ] |
Post subject: | Re: AAGunspawner not onto the ground |
i haven“t change the map. only spawn the aagun into the original dc-final /el_alamein map. |
Author: | Urglub [ Tue Jul 03, 2007 6:24 pm ] |
Post subject: | Re: AAGunspawner not onto the ground |
It's called irony! Your absolut correct possition turned out to be not correct at all. But if you still want it to be correct possition you have to raise everything else 1 meter. I suggest you lower AA to 40.19 instead. |
Author: | freddy [ Tue Jul 03, 2007 6:25 pm ] |
Post subject: | Re: AAGunspawner not onto the ground |
Author: | dieterello [ Wed Jul 04, 2007 9:53 am ] |
Post subject: | Re: AAGunspawner not onto the ground |
thanks all for answer ![]() now it is perfect. thanks a lot |
Author: | cfarge [ Fri Jul 06, 2007 2:35 pm ] |
Post subject: | Re: AAGunspawner not onto the ground |
Author: | Urglub [ Fri Jul 06, 2007 6:08 pm ] |
Post subject: | Re: AAGunspawner not onto the ground |
Tell me the point with an extra line that do the same as another one that's already there? Well, it only confuse people=it's no good. You can do things in many ways, but here we try to keep code as small and understandable as possible. |
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