Battlefield Modding Tutorials BFMODS https://battlefieldmodding.com/ssm/phpBB3/ |
|
vehicle materials https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3130 |
Page 1 of 1 |
Author: | freddy [ Tue Jul 03, 2007 9:50 am ] |
Post subject: | vehicle materials |
Author: | Urglub [ Tue Jul 03, 2007 9:56 am ] |
Post subject: | Re: vehicle materials |
Game.rfa rem * ************************************************* rem * Ship Armors rem * ************************************************* MaterialManager.attGroup 223 MaterialManager.defGroup 55 MaterialManager.damageMod 0.0 MaterialManager.setEffectTemplate e_RichoMetal MaterialManager.attGroup 223 MaterialManager.defGroup 56 MaterialManager.damageMod 0.0 MaterialManager.setEffectTemplate e_RichoMetal MaterialManager.attGroup 223 MaterialManager.defGroup 57 MaterialManager.damageMod 0.0 MaterialManager.setEffectTemplate e_RichoMetal MaterialManager.attGroup 223 MaterialManager.defGroup 58 MaterialManager.damageMod 0.0 MaterialManager.setEffectTemplate e_RichoMetal MaterialManager.attGroup 223 MaterialManager.defGroup 59 MaterialManager.damageMod 0.0 MaterialManager.setEffectTemplate e_RichoMetal |
Author: | freddy [ Tue Jul 03, 2007 10:06 am ] |
Post subject: | Re: vehicle materials |
alrighty. can i change this settings per map basis only? have tried before but no succed. dont want to mess up the game.rfa to much, due to the other maps i have in rotation. |
Author: | Urglub [ Tue Jul 03, 2007 3:39 pm ] |
Post subject: | Re: vehicle materials |
Some say it's working. Other say it's only working on direct damage. You be the judge! |
Page 1 of 1 | All times are UTC |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |