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Mega Thommy Question :p https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3121 |
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Author: | DiVi [ Sun Jul 01, 2007 12:10 pm ] |
Post subject: | Mega Thommy Question :p |
Author: | Urglub [ Sun Jul 01, 2007 12:51 pm ] |
Post subject: | Re: Mega Thommy Question :p |
What so strange about that? You made a non serverside code to kit. You can't ad mag. And you can only change magsize to 60 I think, maby 90? Thompson only! |
Author: | DiVi [ Sun Jul 01, 2007 1:40 pm ] |
Post subject: | Re: Mega Thommy Question :p |
Author: | catch22 [ Sun Jul 01, 2007 2:49 pm ] |
Post subject: | Re: Mega Thommy Question :p |
You never ever wanna play with the Object.rfa just look in there and see what you can do but dont ever change it unless you making a completly new mod. And for your knife question you can change the projectile. ObjectTemplate.Active KnifeAllies ObjectTemplate.projectileTemplate k98Projectile I had fun whith this lol made a bomb fall on ur head. And it was a nuke. |
Author: | DiVi [ Sun Jul 01, 2007 4:16 pm ] |
Post subject: | Re: Mega Thommy Question :p |
Its not working :S knife have long range still and shooting k98 bullets... any other solution? |
Author: | catch22 [ Sun Jul 01, 2007 4:23 pm ] |
Post subject: | Re: Mega Thommy Question :p |
hmmm i made it shoot scuds in DC final |
Author: | DiVi [ Sun Jul 01, 2007 4:56 pm ] |
Post subject: | Re: Mega Thommy Question :p |
i figured it out ![]() just I overact the settings thx btw |
Author: | Urglub [ Sun Jul 01, 2007 5:39 pm ] |
Post subject: | Re: Mega Thommy Question :p |
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