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M1 Garand https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3115 |
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Author: | desmin [ Sat Jun 30, 2007 10:17 pm ] |
Post subject: | M1 Garand |
Ok sorry for repsot but my other topic gave me no help and had almost no answer to my question MAP berlin MODE ctf SIDE serverside MOD DC0.7 ok i would like to know how to change the US kit engineer to a M1 Garand OR add a M1 Garand kit ingame |
Author: | Urglub [ Sat Jun 30, 2007 10:42 pm ] |
Post subject: | Re: M1 Garand |
Author: | desmin [ Sat Jun 30, 2007 10:45 pm ] |
Post subject: | Re: M1 Garand |
its possible becuase a server iplayon with DC has added kits to the map |
Author: | Urglub [ Sat Jun 30, 2007 10:46 pm ] |
Post subject: | Re: M1 Garand |
Yes you can ad kit, but what kit did they ad? |
Author: | desmin [ Sat Jun 30, 2007 10:53 pm ] |
Post subject: | Re: M1 Garand |
an m16 with no nade launcher and its SUPPER powerful three 50 cal snipers 1 mp5 1 VSS and 1 shotgun with a mortar |
Author: | Urglub [ Sat Jun 30, 2007 11:24 pm ] |
Post subject: | Re: M1 Garand |
Do you think those wepons came from DC? I think so. Do you see the differance here? And it sound a bit map related if I may say so. Was it on a custom map? If you want client to see weapons correctly you have to use an excisting kit. Kits are client controlled. You can change them serverside but you will not see it. |
Author: | desmin [ Sat Jun 30, 2007 11:31 pm ] |
Post subject: | Re: M1 Garand |
it was the berlin map |
Author: | desmin [ Sat Jun 30, 2007 11:42 pm ] |
Post subject: | Re: M1 Garand |
KKK then how would i add a M1 garand kit in a BF1942 map serverside |
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