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Rotation https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3114 |
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Author: | desmin [ Sat Jun 30, 2007 8:29 pm ] |
Post subject: | Rotation |
im am having throuble with this rotation stuff how do i figure out the rotation of a M1 Garand |
Author: | catch22 [ Sat Jun 30, 2007 8:35 pm ] |
Post subject: | Re: Rotation |
It dosent really matter its just a kit so it looks the same almost what ever you do BUT a quick exampl X/Y/z x= rotation left and right Y=rotation up and down Z=im not interly shure lol |
Author: | Urglub [ Sat Jun 30, 2007 11:21 pm ] |
Post subject: | Re: Rotation |
LOL catch22 is amazin! ![]() Isn't x y z positioning and i j k rotation? i = rotation around x axle j = rotation around y axle k = rotation around z axle Depending on which way those axles are pointing, you will have differant result. But is it this your asking for? Object.rotation 0/0/0 Which way the wepon kit will point? Object.rotation 90/0/0 will make kit rotate 90 degree clockwise Object.rotation -90/0/0 will make kit rotate 90 degree counter clockwise It's a fairly strange question. |
Author: | catch22 [ Sun Jul 01, 2007 9:21 pm ] |
Post subject: | Re: Rotation |
it dosent matter just something to represent something a form of exponation. And its easy to understand ![]() |
Author: | Bullet-ProofMonk [ Mon Jul 02, 2007 3:22 pm ] |
Post subject: | Re: Rotation |
Author: | Natt [ Mon Jul 02, 2007 4:15 pm ] |
Post subject: | Re: Rotation |
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