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Omaha Mod questions https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3104 |
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Author: | Chris [ Thu Jun 28, 2007 8:49 pm ] |
Post subject: | Omaha Mod questions |
I am trying to mod Omaha Beach for use on a server. I want it to be low gravity and I have also done the following things: Got rid of damage outside of course added an MG42 and sandbags on the little hill on the left side of the beach added a jeep up at the top base, there can be up to about 60 jeeps total on the map at a time, they also spawn almost instantly and don't take damage if they are away from their spawn point. all vehicles spawn almost immediately and their can be about 4 or 5 of them I am also trying to make the jeeps not get damaged by falling (speedmod) and if they are upside down. I don't know where these values are to change them. I also want to make it low gravity and I want to eliminate the speedmod on people. I am also trying to add mustangs to the file, and I have put them in using battlecraft 1942. here are the files for the modded Omaha Beach: |
Author: | Sgt.MillaTime [ Fri Jun 29, 2007 12:39 am ] |
Post subject: | Re: Omaha Mod questions |
You do realize that you didn't really ask for anything? So I don't know what you need help with. Two words of advice 1) Be more clear 2) Unless you have a 50MB connection and a beastly machine I would not suggest going low-grav at all, and especially do not allow 60 vehicles to be floating around the map at any one time because your just asking for lag mania. |
Author: | Urglub [ Fri Jun 29, 2007 1:21 am ] |
Post subject: | Re: Omaha Mod questions |
Download BBO server and set it to low gravity when you play. PLS tell name/IP of server so I can ad it to ignore list. Well it's a phase, next he will ad atombombs. Then he might become serious modder. |
Author: | Iced Earth [ Fri Jun 29, 2007 2:13 am ] |
Post subject: | Re: Omaha Mod questions |
haha damn, you guys are harsh. one thing i would recommend instead possibly is adding the pseudo-jetpacks to all infantry hippack complexes, that way the soldiers can fly around in low grav but the tanks will function as normal. I do this with a few hidden kits on wake island CTF and it can be a lot of fun. I've never seen a flying person be AA'd before, lol. Something to consider! |
Author: | Chris [ Fri Jun 29, 2007 2:35 am ] |
Post subject: | Re: Omaha Mod questions |
Author: | Sgt.MillaTime [ Fri Jun 29, 2007 3:41 am ] |
Post subject: | Re: Omaha Mod questions |
Author: | Why Two Kay [ Fri Jun 29, 2007 5:15 am ] |
Post subject: | Re: Omaha Mod questions |
Er, I think the poster above me is a bit off. ObjectTemplate.Active whatever ObjectTemplate.SpeedMod 0 |
Author: | Urglub [ Fri Jun 29, 2007 9:35 am ] |
Post subject: | Re: Omaha Mod questions |
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