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Battlefield Modding Tutorials BFMODS • View topic - Omaha Mod questions

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Omaha Mod questions
PostPosted: Thu Jun 28, 2007 8:49 pm 
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Posts: 2
I am trying to mod Omaha Beach for use on a server. I want it to be low gravity and I have also done the following things:

Got rid of damage outside of course

added an MG42 and sandbags on the little hill on the left side of the beach

added a jeep up at the top base, there can be up to about 60 jeeps total on the map at a time, they also spawn almost instantly and don't take damage if they are away from their spawn point.

all vehicles spawn almost immediately and their can be about 4 or 5 of them


I am also trying to make the jeeps not get damaged by falling (speedmod) and if they are upside down. I don't know where these values are to change them. I also want to make it low gravity and I want to eliminate the speedmod on people.

I am also trying to add mustangs to the file, and I have put them in using battlecraft 1942.

here are the files for the modded Omaha Beach:





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 Post subject: Re: Omaha Mod questions
PostPosted: Fri Jun 29, 2007 12:39 am 
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Joined: Fri Jul 14, 2006 5:16 am
Posts: 131
Location: United States
You do realize that you didn't really ask for anything? So I don't know what you need help with. Two words of advice
1) Be more clear
2) Unless you have a 50MB connection and a beastly machine I would not suggest going low-grav at all, and especially do not allow 60 vehicles to be floating around the map at any one time because your just asking for lag mania.


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 Post subject: Re: Omaha Mod questions
PostPosted: Fri Jun 29, 2007 1:21 am 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
Download BBO server and set it to low gravity when you play.
PLS tell name/IP of server so I can ad it to ignore list.

Well it's a phase, next he will ad atombombs.
Then he might become serious modder.

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 Post subject: Re: Omaha Mod questions
PostPosted: Fri Jun 29, 2007 2:13 am 
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Joined: Sun Dec 31, 2006 12:13 am
Posts: 2027
haha damn, you guys are harsh.

one thing i would recommend instead possibly is adding the pseudo-jetpacks to all infantry hippack complexes, that way the soldiers can fly around in low grav but the tanks will function as normal.

I do this with a few hidden kits on wake island CTF and it can be a lot of fun. I've never seen a flying person be AA'd before, lol.

Something to consider!


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 Post subject: Re: Omaha Mod questions
PostPosted: Fri Jun 29, 2007 2:35 am 
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 Post subject: Re: Omaha Mod questions
PostPosted: Fri Jun 29, 2007 3:41 am 
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Posts: 131
Location: United States


Last edited by Sgt.MillaTime on Sat Jun 30, 2007 4:34 am, edited 1 time in total.

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 Post subject: Re: Omaha Mod questions
PostPosted: Fri Jun 29, 2007 5:15 am 
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Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
Er, I think the poster above me is a bit off.

ObjectTemplate.Active whatever
ObjectTemplate.SpeedMod 0


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 Post subject: Re: Omaha Mod questions
PostPosted: Fri Jun 29, 2007 9:35 am 
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