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Making a vehicle static? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3097 |
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Author: | ras2 [ Mon Jun 25, 2007 12:57 pm ] |
Post subject: | Making a vehicle static? |
Author: | freddy [ Mon Jun 25, 2007 2:47 pm ] |
Post subject: | Re: Making a vehicle static? |
Author: | Urglub [ Mon Jun 25, 2007 3:12 pm ] |
Post subject: | Re: Making a vehicle static? |
Author: | ras2 [ Tue Jun 26, 2007 10:21 am ] |
Post subject: | Re: Making a vehicle static? |
Author: | ras2 [ Tue Jun 26, 2007 10:25 am ] |
Post subject: | Re: Making a vehicle static? |
Author: | Bullet-ProofMonk [ Sat Jun 30, 2007 1:29 pm ] |
Post subject: | Re: Making a vehicle static? |
If this wasn't SS, you could make a perfect static tank, no engine, just the mesh shell. |
Author: | Shrooms [ Sun Jul 01, 2007 3:55 am ] |
Post subject: | Re: Making a vehicle static? |
Author: | Bullet-ProofMonk [ Sun Jul 01, 2007 4:41 am ] |
Post subject: | Re: Making a vehicle static? |
Well, I have tried to make the fletcher ship a static object once, and I didn't fully succeed. But basically, I looked at the static U-boat object and the real U-boat vehicle. I noticed that all the static object had was the simple mesh hull, and the texture. Only a few lines of code. So, I stripped down the fletcher, removed all PCO's, engines, floaters and cameras from it, and tested many times to see if it came out right. Unfortunately, it always showed up as a real fletcher. >< I think the main problem was that there were a lot of standardmesh, and I didn't know what the bare minimum could be so it still looked like a fletcher (I was trying to make it looks like it was abandoned, and partially sunk). Plus, I didn't really want to keep testing it over and over again, so I gave up. What I really wanted was the hull, smoke stacks and turrets to be there, but make the boat non-enterable, and for it to have the brownings working, and to have thicker smoke from the stacks. I have the remains of my attempt at modding it, if you'd like to see them. |
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