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Jetpacks in DC .07 https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3080 |
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Author: | bluemistywaters [ Mon Jun 18, 2007 2:17 pm ] |
Post subject: | Jetpacks in DC .07 |
Author: | catch22 [ Mon Jun 18, 2007 5:35 pm ] |
Post subject: | Re: Jetpacks in DC .07 |
im not sure there is mutch you can do but mabye you could make it so it activates when you walk. |
Author: | Urglub [ Tue Jun 19, 2007 9:26 am ] |
Post subject: | Re: Jetpacks in DC .07 |
Thanks for the nice input catch22, as always it helpt alot. Seriously now. First clue why he floats in air... ObjectTemplate.gravityModifier 0.4 If you need guy to fly higher/faster just boost the katyushaRocketEngine. Then why he turns sideways is becouse you haven't jetpack in center, it's in HipPack. HipPacks are on hips, Hips are on side of human. Happy tweaking. |
Author: | bluemistywaters [ Tue Jun 19, 2007 11:07 am ] |
Post subject: | Re: Jetpacks in DC .07 |
Yeah i did not take much notice of catch22 post as i have seen some of his posts before and its like the blind leading the blind ![]() The code is as I found it, so not tinkered with it yet So will start with gravity. Interesting about hippack, I knew it was attached to that but did not think about it being on the side... ![]() I did try to attach the jetpack to spec_ops but did not work. I just got BFV today so will be playing that and tinkering later ![]() Thanks for your inout Urglub j |
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