using 3dsMax7 ...
what u need to do is :
Select ur Main Mesh (the one that carries the name, e.g. LOD1 and blah ...)
Right Click Pull Down, select Attach
now point and click to ur next mesh
popup asks for material adjustments, leave as is , click ok
repeat this with ur next 2 meshes. ( U said it was 4 ?)
Now, when u select the Mesh , all parts should light up as one. be as one
Open Rendering Menue , select Material Editor, in there u should have 1 Main (Multiple/Sub-Object) and 4 Submaterials (Battlefield RS), if not ...
Select in the Rendering Pull Down, PICK FROM OBJECT
Once u got the Materials as 4 subs, u can adjust each materail , e.g. 2sided, transparent , texture path etc.
This may not export completely, but saves time editing the RS files in Standard Mesh Folder.
Before u export, unwrap UWV to check ur Mapping, in the UWV Pop up, u can display each individual Material for reference ( bottom of window, LIST MATERIAL ID or something)
I have to play with 3ds agin to tell u exactly what these buttons are called ... lol
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