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Battlefield Modding Tutorials BFMODS • View topic - Homing Missiles, how does it work, will it work SS ?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Fri Jun 01, 2007 12:49 am 
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PostPosted: Fri Jun 01, 2007 2:15 am 
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Oh i saw a code like something for some reason i think it was

ObjectTemplate.Active __ missle
ObjectTemplate.follow*something*

ill c if i can find it also ill just edit my post to what it is

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PostPosted: Fri Jun 01, 2007 2:25 am 
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This is another idea. U remeber the automatic fire thing. You could turn a bot into a missle some how or give it some AI and give the AI chase what ever. But if you did this it may not work to good

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PostPosted: Fri Jun 01, 2007 6:50 am 
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In a DCX mod based map adding the "homies" to other aircraft missile projectiles could work server sided.

Have you tried adding your Airwolf chopper to a DCX map and adding the homie code to the missiles ?

If so, you can make it a "map based" code that includes your Airwolf with the homie code and of course that would require a small patch file download for the client but well worth it to use the Airwolf in an aerial combat situation against fast flying jets. ( I would download it bro ;-) )

As far as "how do the homies work", take a look in the DCX_F-15\Ai Objects.con and you will see how some AI codes associate them with vehicle path seeking referances.

I like the idea I think you're going with here and if you want to work on it together, meet me in one of my ventrilo voice com servers and we can figure out how to apply it ingame for what you have in mind. 8-)

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PostPosted: Fri Jun 01, 2007 2:23 pm 
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PostPosted: Sun Jun 03, 2007 7:36 pm 
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I've noticed the DCX code before but can't say I ever really looked into it. I believe you may be right. The missile attempts to 'grip' a surface and the strength decides the range at which a surface can be 'gripped'. Sounds interesting, good luck with it.

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PostPosted: Sun Jun 03, 2007 8:48 pm 
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its quite more simple than that lol.

its 4 triangles shaped like a pyramid, hence creating a funnel.

the PGFDummyGrip jaust makes it a bit flexible so the missile doesnt detonate upon impact but kinda slides towards the object caught inside the pyramid of collision mesh.

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