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Battlefield Modding Tutorials BFMODS • View topic - Landmines that affect aircrafts?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Wed May 30, 2007 7:52 am 
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Joined: Mon Mar 26, 2007 4:42 am
Posts: 22
For DCF, I want airplanes and helos to be minable.

I did the tutorial on Stingers (in object.rfa), it works!

I tried modifying in desertcombat, because there is no mine.rfa in DCF's object.rfa
I watched the desertcombat/mines.rfa, I see this:

rem * *************************************************
rem * Planes target
rem * *************************************************

MaterialManager.attGroup 232
MaterialManager.defGroup 60
MaterialManager.damageMod 100

MaterialManager.attGroup 232
MaterialManager.defGroup 61
MaterialManager.damageMod 100

MaterialManager.attGroup 232
MaterialManager.defGroup 62
MaterialManager.damageMod 100


seams it should damage air no ?

please help

Thanks

Jean :lol:

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PostPosted: Wed May 30, 2007 3:40 pm 
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PostPosted: Wed May 30, 2007 11:57 pm 
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Joined: Thu Oct 19, 2006 5:03 am
Posts: 1209
Landmining planes would not be cool.

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PostPosted: Thu May 31, 2007 4:04 am 
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Joined: Mon Mar 26, 2007 4:42 am
Posts: 22
Added:

aterialManager.attGroup 232
MaterialManager.defGroup 63
MaterialManager.damageMod 100

MaterialManager.attGroup 232
MaterialManager.defGroup 64
MaterialManager.damageMod 100

in game.rfa (desertcombat).

It works!

And it is cool!

You find normal to drive over a mine and have no damage?

thanks

Jean

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PostPosted: Sat Jun 02, 2007 6:35 pm 
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Posts: 56
Heres an easyer way...

ObjectTemplate.Active Landmine
ObjectTemplate.mass <-----Set 1 more of the mass of the plane and BINGO :D

no need 2 modify the materials


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PostPosted: Mon Jun 04, 2007 8:08 am 
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Posts: 213
Location: West Yorks, UK

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PostPosted: Mon Jun 04, 2007 5:07 pm 
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Posts: 2015
He's the MasterChief, so he has to know. :lol:
Or not.

seems like it works great SSM with material fix though. :twisted:

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