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Battlefield Modding Tutorials BFMODS :: View topic - omaha beach mod help
Battlefield Modding Tutorials BFMODS
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omaha beach mod help
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3017
Page 1 of 2

Author:  bluemistywaters [ Sat May 26, 2007 8:15 pm ]
Post subject:  omaha beach mod help

Hi all :)

Can this been done???
replacing the spawning RID's on the back of the ship at omaha beach with BMP's ?



J

Author:  Zaitsef [ Sun May 27, 2007 7:09 am ]
Post subject:  Re: omaha beach mod help

yes it can be done but the collision mesh of the destroyer will make it look awkward.

Author:  Why Two Kay [ Sun May 27, 2007 4:12 pm ]
Post subject:  Re: omaha beach mod help

You could change the location of where they spawn and just move it away from the ship a bit more.

Author:  bluemistywaters [ Mon May 28, 2007 5:00 pm ]
Post subject:  Re: omaha beach mod help

I changed the following code >

ObjectTemplate.create ObjectSpawner lcvpSpawner
ObjectTemplate.setObjectTemplate 2 lcvp
ObjectTemplate.setObjectTemplate 1 lcvp
ObjectTemplate.SpawnDelay 20
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

to>
ObjectTemplate.create ObjectSpawner lcvpSpawner
ObjectTemplate.setObjectTemplate 2 BMP2
ObjectTemplate.setObjectTemplate 1 BMP2
ObjectTemplate.SpawnDelay 20
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10

but still got lcvp spawning in game.

Author:  Urglub [ Mon May 28, 2007 5:20 pm ]
Post subject:  Re: omaha beach mod help

Look in code for ship they hang on.

If it spawns you can alter it.

Author:  Why Two Kay [ Mon May 28, 2007 5:22 pm ]
Post subject:  Re: omaha beach mod help

Look in the fletcher's objects.con for lcvp.

Author:  bluemistywaters [ Tue May 29, 2007 3:06 pm ]
Post subject:  Re: omaha beach mod help

cool found Fletcher and changed the code below in objects.con
Works great and they hang ok and no collision mesh
Only problem is it will change every map that uses this ship,
Or can i copy the Fletcher templates in Objects.con and
give them a new name? Then edit the objectspawntemplates?
Not messed arround with object.con before.



rem *** FletcherLcvpSpawner ***
ObjectTemplate.create ObjectSpawner FletcherLcvpSpawner
ObjectTemplate.setObjectTemplate 1 BMP2
ObjectTemplate.setObjectTemplate 2 BMP2
ObjectTemplate.holdObject 1
ObjectTemplate.minSpawnDelay 20
ObjectTemplate.maxSpawnDelay 20
ObjectTemplate.TimeToLive 30
ObjectTemplate.Distance 20
ObjectTemplate.spawnOffset 0/0/0
ObjectTemplate.team 1
ObjectTemplate.MaxNrOfObjectSpawned 1
ObjectTemplate.damageWhenLost 10

Author:  Urglub [ Tue May 29, 2007 3:36 pm ]
Post subject:  Re: omaha beach mod help


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