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omaha beach mod help https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3017 |
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Author: | bluemistywaters [ Sat May 26, 2007 8:15 pm ] |
Post subject: | omaha beach mod help |
Hi all ![]() Can this been done??? replacing the spawning RID's on the back of the ship at omaha beach with BMP's ? J |
Author: | Zaitsef [ Sun May 27, 2007 7:09 am ] |
Post subject: | Re: omaha beach mod help |
yes it can be done but the collision mesh of the destroyer will make it look awkward. |
Author: | Why Two Kay [ Sun May 27, 2007 4:12 pm ] |
Post subject: | Re: omaha beach mod help |
You could change the location of where they spawn and just move it away from the ship a bit more. |
Author: | bluemistywaters [ Mon May 28, 2007 5:00 pm ] |
Post subject: | Re: omaha beach mod help |
I changed the following code > ObjectTemplate.create ObjectSpawner lcvpSpawner ObjectTemplate.setObjectTemplate 2 lcvp ObjectTemplate.setObjectTemplate 1 lcvp ObjectTemplate.SpawnDelay 20 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 to> ObjectTemplate.create ObjectSpawner lcvpSpawner ObjectTemplate.setObjectTemplate 2 BMP2 ObjectTemplate.setObjectTemplate 1 BMP2 ObjectTemplate.SpawnDelay 20 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 but still got lcvp spawning in game. |
Author: | Urglub [ Mon May 28, 2007 5:20 pm ] |
Post subject: | Re: omaha beach mod help |
Look in code for ship they hang on. If it spawns you can alter it. |
Author: | Why Two Kay [ Mon May 28, 2007 5:22 pm ] |
Post subject: | Re: omaha beach mod help |
Look in the fletcher's objects.con for lcvp. |
Author: | bluemistywaters [ Tue May 29, 2007 3:06 pm ] |
Post subject: | Re: omaha beach mod help |
cool found Fletcher and changed the code below in objects.con Works great and they hang ok and no collision mesh Only problem is it will change every map that uses this ship, Or can i copy the Fletcher templates in Objects.con and give them a new name? Then edit the objectspawntemplates? Not messed arround with object.con before. rem *** FletcherLcvpSpawner *** ObjectTemplate.create ObjectSpawner FletcherLcvpSpawner ObjectTemplate.setObjectTemplate 1 BMP2 ObjectTemplate.setObjectTemplate 2 BMP2 ObjectTemplate.holdObject 1 ObjectTemplate.minSpawnDelay 20 ObjectTemplate.maxSpawnDelay 20 ObjectTemplate.TimeToLive 30 ObjectTemplate.Distance 20 ObjectTemplate.spawnOffset 0/0/0 ObjectTemplate.team 1 ObjectTemplate.MaxNrOfObjectSpawned 1 ObjectTemplate.damageWhenLost 10 |
Author: | Urglub [ Tue May 29, 2007 3:36 pm ] |
Post subject: | Re: omaha beach mod help |
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