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SCUD-B help https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=3006 |
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Author: | kittysite123 [ Thu May 24, 2007 8:23 am ] |
Post subject: | SCUD-B help |
Hi, this is a problem with the code i edited in desert combat extended, i edited the scud trucks missle explosion and now the scud truck doesn't appear in the maps, not online or on single player, anyone know how to help? |
Author: | Urglub [ Thu May 24, 2007 9:08 am ] |
Post subject: | |
Let me guess, you did something wrong? ![]() What we will never be able to help you with if you don't post the code here!!!!!!!!!!!!!!!!!! |
Author: | kittysite123 [ Thu May 24, 2007 10:20 am ] |
Post subject: | Ok |
well, im on the wrong computer but i can explain, i changed the Radias, the force and the damage and the mag sizes, thats it. I also have the problem with the nighthawk, i tried to give it a bigger magazine size and a bigger size of bombs in a mag. Very sory that i can't post the code. I made the radios of the scud about 999 same with the damage and the force, is that a problem? and don't say because the tutorials don't help if your using a plain text editor because you have a mac. |
Author: | Urglub [ Thu May 24, 2007 11:50 am ] |
Post subject: | |
Author: | kittysite123 [ Mon May 28, 2007 11:08 am ] |
Post subject: | Re: SCUD-B help |
Ok i edited in dc_extended, here's the code and what i done: ------------------- rem *** DCX_GuidedSCUD *** ObjectTemplate.create PlayerControlObject DCX_GuidedSCUD ObjectTemplate.setNetworkableInfo DCX_GuidedSCUD_body_info ObjectTemplate.saveInSeparateFile 1 objectTemplate.cullRadiusScale 3 ObjectTemplate.hasDynamicShadow 1 ObjectTemplate.drag 0.08 ObjectTemplate.mass 1500 ObjectTemplate.inertiaModifier 1.5/1.5/1.5 ObjectTemplate.hasMobilePhysics 1 ObjectTemplate.hasResponsePhysics 1 ObjectTemplate.hasCollisionPhysics 1 ObjectTemplate.radius 2000 ObjectTemplate.ForceOnExplosion 2000 ObjectTemplate.explosionRadius 2000 ObjectTemplate.explosionDamage 200 ObjectTemplate.explosionForceMod 1 ObjectTemplate.damageType 1 ObjectTemplate.hasArmor 1 ObjectTemplate.angleMod 1 ObjectTemplate.speedMod 15 rem ObjectTemplate.material 701 rem ObjectTemplate.material2 700 ObjectTemplate.material 200 ObjectTemplate.material2 200 ObjectTemplate.hitpoints 20 ObjectTemplate.maxhitpoints 20 ObjectTemplate.criticalDamage 41 ObjectTemplate.hpLostWhileCriticalDamage 0.7 ObjectTemplate.hpLostWhileUpSideDown 40 ObjectTemplate.hpLostWhileDamageFromWater 40 ObjectTemplate.timeToLiveAfterDeath 0 ObjectTemplate.fadeAtTimeToLiveAfterDeath 0 ObjectTemplate.timeToStartFadeAfterDeath 0 ObjectTemplate.addArmorEffect 40 e_MuzzDefGun 0/0/-5 ObjectTemplate.addArmorEffect 40 e_Scudfume 0/0/-5 ObjectTemplate.addArmorEffect 39 e_KatyushaFume 0/0/-5 ObjectTemplate.addArmorEffect 37 em_PlaneDamage 0/0/-5 ObjectTemplate.addArmorEffect 5 em_ZeroDamage 0/0/-5 ObjectTemplate.addArmorEffect 0 e_ExplGas 0/0/0 ObjectTemplate.addArmorEffect 0 e_ExplGranade 0/0/0 ObjectTemplate.addArmorEffect -1 WaterWaterExplosion 0/0/0 ObjectTemplate.CameraDelayTime 5.0 ObjectTemplate.CameraDelayDistance 90.0 ObjectTemplate.destroyOnExit 0 ObjectTemplate.damageOwner 0 ------------------------------ why doesn't the radius work? truck appears and launches, but explosion is same, any idea? |
Author: | catch22 [ Mon May 28, 2007 3:45 pm ] |
Post subject: | Re: SCUD-B help |
well im pretty sure that if you shoot it the explosion looks the same but blows up VERY big. Also you should add a death bubble and make it poisinouse (not sure if you can do this little bit like poisionouse arrows) |
Author: | Urglub [ Mon May 28, 2007 4:45 pm ] |
Post subject: | Re: SCUD-B help |
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