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Battlefield Modding Tutorials BFMODS • View topic - stryker question

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: stryker question
PostPosted: Tue May 15, 2007 10:40 pm 
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PostPosted: Tue May 15, 2007 11:26 pm 
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PostPosted: Wed May 16, 2007 12:41 am 
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and where do u think, object.active was posted in the tuts ?

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PostPosted: Wed May 16, 2007 1:09 am 
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huh common tell me or help me plz

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PostPosted: Wed May 16, 2007 1:30 am 
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search the object.rfa...in the DC folder.

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PostPosted: Wed May 16, 2007 3:38 am 
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 Post subject: Re: stryker question
PostPosted: Wed May 16, 2007 6:55 pm 
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PostPosted: Wed May 16, 2007 9:43 pm 
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thx alot i couldnt find the stryker thing i looked for it alot so thx. Also i that just made me look like an idiot :oops: . Lol BUT THX. Hey also uh i cant remeber ur name but the one with the blue textures and cool stryker thing i have a question to add the missles on the back wouldnt you do

ObjectTemplate.Active Stryker
ObjectTemplate.addTemplate *SCUD-BRocket* or anything
and then you add projectile thing??like with mustang proper # of guns?
and also how would you choose what seat it would be. Or would you do like

ObjectTemplate.Active Stryker
ObjectTemplate.addPositoin????????????????????????????? and give the positon a weapon??

SORRY IF THIS IS CONFUSING U DONT HAVE TO HELP LOL

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