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stryker question https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2981 |
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Author: | catch22 [ Tue May 15, 2007 10:40 pm ] |
Post subject: | stryker question |
Author: | catch22 [ Tue May 15, 2007 11:26 pm ] |
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Author: | Zaitsef [ Wed May 16, 2007 12:41 am ] |
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and where do u think, object.active was posted in the tuts ? |
Author: | catch22 [ Wed May 16, 2007 1:09 am ] |
Post subject: | |
huh common tell me or help me plz |
Author: | ktr [ Wed May 16, 2007 1:30 am ] |
Post subject: | |
search the object.rfa...in the DC folder. |
Author: | Urglub [ Wed May 16, 2007 3:38 am ] |
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Author: | VOLTANO [ Wed May 16, 2007 6:55 pm ] |
Post subject: | Re: stryker question |
Author: | catch22 [ Wed May 16, 2007 9:43 pm ] |
Post subject: | |
thx alot i couldnt find the stryker thing i looked for it alot so thx. Also i that just made me look like an idiot ![]() ObjectTemplate.Active Stryker ObjectTemplate.addTemplate *SCUD-BRocket* or anything and then you add projectile thing??like with mustang proper # of guns? and also how would you choose what seat it would be. Or would you do like ObjectTemplate.Active Stryker ObjectTemplate.addPositoin????????????????????????????? and give the positon a weapon?? SORRY IF THIS IS CONFUSING U DONT HAVE TO HELP LOL |
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