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Barbed Wire https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2979 |
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Author: | cptvengeance [ Tue May 15, 2007 5:36 am ] |
Post subject: | Barbed Wire |
Does anyone know what to save the barbed wire as in photoshop, like what kind of .dds. The file name is barbwd_s. |
Author: | Urglub [ Tue May 15, 2007 6:57 am ] |
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DXT1 |
Author: | Zaitsef [ Tue May 15, 2007 10:30 am ] |
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Author: | cptvengeance [ Tue May 15, 2007 11:31 pm ] |
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Author: | Zaitsef [ Wed May 16, 2007 12:50 am ] |
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ur saying it shows the box ? somethings screwed in standard mesh ... mip map: the nvidia plug in offers : Mip Map filtering, set to box Auto generate Mip maps, set all also set to: 2d texture dxt1 and 3 are fine, difference here is with or without the alpha map. fo texture effects , alpha channel is required, normal "paint" dont need alpha. but if ur seeing the box, it means ... well, it means what it means, instead of being invisible , like the collision mesh, the box gets painted instead of the lod_1 mesh ... what tool are u using for the models ? |
Author: | Urglub [ Wed May 16, 2007 3:05 am ] |
Post subject: | |
My guess is that background isn't transparant. It doesn't matter how you save if it isn't. You have to see those white and gray chess things in photoshop for it to work. |
Author: | Zaitsef [ Wed May 16, 2007 3:10 pm ] |
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Author: | cptvengeance [ Wed May 16, 2007 3:50 pm ] |
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