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Moving below deck spawns on carrier on coral https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2866 |
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Author: | Iced Earth [ Fri Apr 13, 2007 12:20 am ] |
Post subject: | Moving below deck spawns on carrier on coral |
Author: | VOLTANO [ Fri Apr 13, 2007 1:43 am ] |
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Author: | Iced Earth [ Fri Apr 13, 2007 4:13 am ] |
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Author: | Iced Earth [ Sun Apr 15, 2007 9:24 pm ] |
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If anyone has experience moving carrier spawners around, please help! |
Author: | freddy [ Mon Apr 16, 2007 10:19 am ] |
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i think you can change these coordinates in hornets object.con ObjectTemplate.addTemplate Hornet_LcvpSoldierSpawn ObjectTemplate.setPosition -13.949/12.4/-67.999 ObjectTemplate.addTemplate Hornet_LcvpSoldierSpawn ObjectTemplate.setPosition 13.95/12.4/-67.999 maybe you can use this coordinates ObjectTemplate.addTemplate Hornet_DriverSoldierSpawn ObjectTemplate.setPosition 11/26/35 ObjectTemplate.addTemplate Hornet_DriverSoldierSpawn ObjectTemplate.setPosition 10/26/35 i dunno why the DriverSoldierSpawn doesnt work anymore, think they patched it away earlier. |
Author: | Natt [ Mon Apr 16, 2007 11:29 am ] |
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I think you can do it with ObjectTemplate.Active HornetComplex ObjectTemplate.setActiveTemplate 0 ObjectTemplate.setPosition 0/0/0 ObjectTemplate.setRotation 0/0/0 You will have to change the red for the correct names, numbers, etc Edit: This only applies to vehicles in Objects.rfa, not vehicles specific to certain maps. |
Author: | VOLTANO [ Mon Apr 16, 2007 3:14 pm ] |
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Since there is a Coral_sea_003.rfa in everyone's level folder that has the updated patch ( check your bf1942/levels folder, you'll see it there ) Simply edit the Hornet objects.con. ObjectTemplate.addTemplate Hornet_LcvpSoldierSpawn ObjectTemplate.setPosition -1/21/34 ObjectTemplate.addTemplate Hornet_LcvpSoldierSpawn ObjectTemplate.setPosition 1/21/33 Numbers in red are the NEW coordinates to have the soldier spawners up on the deck where you want them to be. repack the file as "Coral_sea_003.rfa" and upload it to the server files like I did and it works. ![]() |
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