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Locking AA to Ships? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2854 |
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Author: | RecRic [ Sun Apr 08, 2007 4:07 pm ] |
Post subject: | Locking AA to Ships? |
Hi guys Does anyone know if its possible (and if so how to) add AA to the frigates/destroyers?? Im trying to do a server side mod where the ships have AA on them Everytime i add an AASpawner to them they are fine until you move the ship and they are left behind ![]() |
Author: | Zaitsef [ Sun Apr 08, 2007 5:57 pm ] |
Post subject: | |
Author: | RecRic [ Sun Apr 08, 2007 6:00 pm ] |
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Author: | cfarge [ Wed Apr 18, 2007 9:32 pm ] |
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Author: | Losnar [ Wed Apr 18, 2007 9:42 pm ] |
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Author: | redatwar [ Tue Apr 24, 2007 11:42 pm ] |
Post subject: | CIWS/Phalanx |
u couldt use the CIWS/Phalanx aa gun from the nimitz carrier i added this to my battleship once and it worked fine aldoe u need to reconfigure the PCO to enter the gun the right way this aa weapon is very affective againts planes and other flying units greetz red |
Author: | redatwar [ Fri Apr 27, 2007 3:15 am ] |
Post subject: | this is what i did with my battleship |
hi this is what ive done so far with my battleship when u have the ObjectTemplate.create Bundle **vehicle/unitname)Complex then u create a addtemplate like this (depending on the unit ur modding) ObjectTemplate.addTemplate PrinceOW_LeftAABattery ObjectTemplate.addTemplate PrinceOW_RightAABattery (unless its already there then u can skip to the next part ![]() NOTE if u use the ZPU-4 land based AAgun u should recreate it as a new weapon (wich im creating as well) and add it to ur ships Objects.con and Weapons.con and then u add this: rem *** PrinceOW_LeftAABattery *** ObjectTemplate.create PlayerControlObject PrinceOW_LeftAABattery ObjectTemplate.setNetworkableInfo PrinceOWBodyInfo rem ------------------------------------- ObjectTemplate.addTemplate CIWS_Phalanx ObjectTemplate.setPosition -12.699/15.963/19.98 ObjectTemplate.setRotation -90/0/0 ObjectTemplate.addTemplate PrinceOW_Entry ObjectTemplate.setPosition -11.999/15.5/3 ObjectTemplate.addTemplate CIWS_Phalanx ObjectTemplate.setPosition -12.699/18.963/6.433 ObjectTemplate.setRotation -90/0/0 ObjectTemplate.addTemplate CIWS_Phalanx ObjectTemplate.setPosition -12.4/18.963/-20 ObjectTemplate.setRotation -90/0/0 ObjectTemplate.addTemplate CIWS_Phalanx ObjectTemplate.setPosition -11.999/15.963/-31 ObjectTemplate.setRotation -90/0/0 rem ------------------------------------- ObjectTemplate.setPcoId 2 ObjectTemplate.setSoldierExitLocation -11.5/15.3/3 170/0/0 ObjectTemplate.GUIIndex 45 ObjectTemplate.setVehicleIcon "Vehicle/Icon_princeow.tga" ObjectTemplate.setVehicleIconPos 72/64 ObjectTemplate.setNumberOfWeaponIcons 1 ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_cannon.tga" ObjectTemplate.setPrimaryAmmoBar ABIconOnly ObjectTemplate.setCrossHairType CHTCrossHair ObjectTemplate.setVehicleCategory VCSea ObjectTemplate.setVehicleType VTBattleship ObjectTemplate.setToolTipType TTBattleship ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga" ObjectTemplate.setMinimapIconSize 64 rem *** PrinceOW_RightAABattery *** ObjectTemplate.create PlayerControlObject PrinceOW_RightAABattery ObjectTemplate.setNetworkableInfo PrinceOWBodyInfo rem ------------------------------------- ObjectTemplate.addTemplate CIWS_Phalanx ObjectTemplate.setPosition 12.7/15.963/19.98 ObjectTemplate.setRotation 92.86/0/0 ObjectTemplate.addTemplate PrinceOW_Entry ObjectTemplate.setPosition 12.711/13.963/6.933 ObjectTemplate.addTemplate CIWS_Phalanx ObjectTemplate.setPosition 12.699/18.963/6.433 ObjectTemplate.setRotation 95.51/0/0 ObjectTemplate.addTemplate CIWS_Phalanx ObjectTemplate.setPosition 12.4/18.963/-20.5 ObjectTemplate.setRotation 87.79/0/0 ObjectTemplate.addTemplate CIWS_Phalanx ObjectTemplate.setPosition 11.199/15.963/-31 ObjectTemplate.setRotation 83.53/0/0 rem ------------------------------------- ObjectTemplate.setPcoId 3 ObjectTemplate.setSoldierExitLocation 11.1/15.3/3.6 190/0/0 ObjectTemplate.GUIIndex 46 ObjectTemplate.setVehicleIcon "Vehicle/Icon_princeow.tga" ObjectTemplate.setVehicleIconPos 40/65 ObjectTemplate.setNumberOfWeaponIcons 1 ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_cannon.tga" ObjectTemplate.setPrimaryAmmoBar ABIconOnly ObjectTemplate.setCrossHairType CHTCrossHair ObjectTemplate.setVehicleCategory VCSea ObjectTemplate.setVehicleType VTBattleship ObjectTemplate.setToolTipType TTBattleship ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga" ObjectTemplate.setMinimapIconSize 64 ive altered the name of the phalanx so u can use it as the standard gun but since ive made changes to the weapons itself as well ive added the whole weapon to the ship Objecs.con and ive added the weapon specs to the ship Weapons.con if u need some help with it just holla add me contact info is available on my profile and below greetz RED |
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