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Battlefield Modding Tutorials BFMODS • View topic - Locking AA to Ships?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Locking AA to Ships?
PostPosted: Sun Apr 08, 2007 4:07 pm 
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Joined: Tue Mar 06, 2007 9:38 am
Posts: 23
Hi guys

Does anyone know if its possible (and if so how to) add AA to the frigates/destroyers??

Im trying to do a server side mod where the ships have AA on them

Everytime i add an AASpawner to them they are fine until you move the ship and they are left behind :lol:


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PostPosted: Sun Apr 08, 2007 5:57 pm 
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 Post subject: CIWS/Phalanx
PostPosted: Tue Apr 24, 2007 11:42 pm 
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Joined: Tue Apr 24, 2007 12:02 am
Posts: 128
Location: Netherlands / Holland
u couldt use the CIWS/Phalanx aa gun from the nimitz carrier i added this to my battleship once and it worked fine

aldoe u need to reconfigure the PCO to enter the gun the right way

this aa weapon is very affective againts planes and other flying units

greetz red

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PostPosted: Fri Apr 27, 2007 3:15 am 
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Joined: Tue Apr 24, 2007 12:02 am
Posts: 128
Location: Netherlands / Holland
hi this is what ive done so far with my battleship

when u have the ObjectTemplate.create Bundle **vehicle/unitname)Complex
then u create a addtemplate like this (depending on the unit ur modding)

ObjectTemplate.addTemplate PrinceOW_LeftAABattery
ObjectTemplate.addTemplate PrinceOW_RightAABattery

(unless its already there then u can skip to the next part :D )

NOTE if u use the ZPU-4 land based AAgun u should recreate it as a new weapon (wich im creating as well) and add it to ur ships Objects.con and Weapons.con

and then u add this:

rem *** PrinceOW_LeftAABattery ***
ObjectTemplate.create PlayerControlObject PrinceOW_LeftAABattery
ObjectTemplate.setNetworkableInfo PrinceOWBodyInfo
rem -------------------------------------
ObjectTemplate.addTemplate CIWS_Phalanx
ObjectTemplate.setPosition -12.699/15.963/19.98
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate PrinceOW_Entry
ObjectTemplate.setPosition -11.999/15.5/3
ObjectTemplate.addTemplate CIWS_Phalanx
ObjectTemplate.setPosition -12.699/18.963/6.433
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate CIWS_Phalanx
ObjectTemplate.setPosition -12.4/18.963/-20
ObjectTemplate.setRotation -90/0/0
ObjectTemplate.addTemplate CIWS_Phalanx
ObjectTemplate.setPosition -11.999/15.963/-31
ObjectTemplate.setRotation -90/0/0
rem -------------------------------------
ObjectTemplate.setPcoId 2
ObjectTemplate.setSoldierExitLocation -11.5/15.3/3 170/0/0
ObjectTemplate.GUIIndex 45
ObjectTemplate.setVehicleIcon "Vehicle/Icon_princeow.tga"
ObjectTemplate.setVehicleIconPos 72/64
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_cannon.tga"
ObjectTemplate.setPrimaryAmmoBar ABIconOnly
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64




rem *** PrinceOW_RightAABattery ***
ObjectTemplate.create PlayerControlObject PrinceOW_RightAABattery
ObjectTemplate.setNetworkableInfo PrinceOWBodyInfo
rem -------------------------------------
ObjectTemplate.addTemplate CIWS_Phalanx
ObjectTemplate.setPosition 12.7/15.963/19.98
ObjectTemplate.setRotation 92.86/0/0
ObjectTemplate.addTemplate PrinceOW_Entry
ObjectTemplate.setPosition 12.711/13.963/6.933
ObjectTemplate.addTemplate CIWS_Phalanx
ObjectTemplate.setPosition 12.699/18.963/6.433
ObjectTemplate.setRotation 95.51/0/0
ObjectTemplate.addTemplate CIWS_Phalanx
ObjectTemplate.setPosition 12.4/18.963/-20.5
ObjectTemplate.setRotation 87.79/0/0
ObjectTemplate.addTemplate CIWS_Phalanx
ObjectTemplate.setPosition 11.199/15.963/-31
ObjectTemplate.setRotation 83.53/0/0
rem -------------------------------------
ObjectTemplate.setPcoId 3
ObjectTemplate.setSoldierExitLocation 11.1/15.3/3.6 190/0/0
ObjectTemplate.GUIIndex 46
ObjectTemplate.setVehicleIcon "Vehicle/Icon_princeow.tga"
ObjectTemplate.setVehicleIconPos 40/65
ObjectTemplate.setNumberOfWeaponIcons 1
ObjectTemplate.setPrimaryAmmoIcon "Ammo/Icon_cannon.tga"
ObjectTemplate.setPrimaryAmmoBar ABIconOnly
ObjectTemplate.setCrossHairType CHTCrossHair
ObjectTemplate.setVehicleCategory VCSea
ObjectTemplate.setVehicleType VTBattleship
ObjectTemplate.setToolTipType TTBattleship
ObjectTemplate.setMinimapIcon "Minimap/minimap_icon_battleship_64x64.tga"
ObjectTemplate.setMinimapIconSize 64


ive altered the name of the phalanx so u can use it as the standard gun
but since ive made changes to the weapons itself as well ive added the whole weapon to the ship Objecs.con and ive added the weapon specs to the ship Weapons.con

if u need some help with it just holla add me contact info is available on my profile and below

greetz RED

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