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Battlefield Modding Tutorials BFMODS • View topic - bots dont fire rpg's DCF?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 4 posts ] 
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PostPosted: Mon Dec 27, 2004 7:11 pm 
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Joined: Mon Oct 25, 2004 12:00 am
Posts: 576
Location: 10 Missed Meals From Total Barbarism
I didnt care till today when I went back to dc7 since they would fire rpgs
to find that one of the recent BF patches makes DC crash like heck with mods that used to work.
Or render maps useless & UNFULFILLING
No Iraqi rpg's on Wake & Stalingrad for me <sp coop open game>
So Far......


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PostPosted: Wed Jan 26, 2005 9:00 pm 
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Joined: Mon Oct 25, 2004 12:00 am
Posts: 576
Location: 10 Missed Meals From Total Barbarism


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PostPosted: Wed Jan 26, 2005 10:13 pm 
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Joined: Mon Dec 13, 2004 12:00 am
Posts: 78
o yeah i love that humvee i put it in all my maps 8)

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 Post subject: Bots and RPG7
PostPosted: Tue Mar 27, 2007 5:33 am 
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Joined: Sat Mar 24, 2007 11:19 pm
Posts: 12
Hey guys, I found a start at the problem to the bots not fireing RPGs in DCF.Theres something broken in the Iraq_AT kit.Ichanged the kit to AT2 in the map and they shoot the rpgs just fine.Anyone know what could be wrong with the Iraq_AT kit??? AT2 and 3 work fine. :roll:




Hi again,solved the problem.Iknow its a few years ago but for the people still playing....Here you go!

The PIMenuSelect on the rpg and the sa-7 are the same!!!! 3
Change the sa-7 to 4 and the bots rock on.

You can find this in the DC object.con.
OBJECTS/handweapons/SA-7/Ai/Weapons.con.


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