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REMOVING static objects? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2795 |
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Author: | Iced Earth [ Sat Mar 17, 2007 3:04 am ] |
Post subject: | REMOVING static objects? |
Author: | cptvengeance [ Sat Mar 17, 2007 4:08 am ] |
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i know somebody who had this exact problem so they made the fences have responsephysics/collisionphysics 0 i believe. ill double check though and get back to u [edit]: actually he just dropped the fences way down. heres how to do it in his words.... u unpack the map, use notepad to edit staticonjects, use ctrl+f to find mil_fence, change each.. thats all he said, but after that u just change the Z property which i believe is the 3rd number in the X/Y/Z positioning thing hope that made some sense.. |
Author: | Iced Earth [ Sat Mar 17, 2007 5:56 am ] |
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Author: | Iced Earth [ Sat Mar 17, 2007 8:31 am ] |
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Author: | cptvengeance [ Sat Mar 17, 2007 4:33 pm ] |
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no problem, i didnt even know how to do it. |
Author: | cajunwolf [ Sun Mar 18, 2007 11:11 pm ] |
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There is a version of that fence that was fixed in a patch and it's in the bf1942 Archives. This was a bug in the COL mesh of the objects. They can be handy too to protect the back side of a base from sneak attacks ... lol ... what a surprise! BAM! UH-huh thought you had that fence clear huh? Add this to your BC bf1942 lst file. Milif_lowcol_bend1_m1=StandardMesh(Milif_lowcol_bend1_m1) Milif_lowcol_bend2_m1=StandardMesh(Milif_lowcol_bend2_m1) Milif_lowcol_gate_m1=StandardMesh(Milif_lowcol_gate_m1) Milif_lowcol_large_m1=StandardMesh(Milif_lowcol_large_m1) Milif_lowcol_smal_m1=StandardMesh(Milif_lowcol_smal_m1) Also replace the fence statics in the map. All you have to do is add the lowcol part. |
Author: | Iced Earth [ Sun Mar 18, 2007 11:33 pm ] |
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Awesome, very interesting stuff wolf; I'll look into that some more. Now if only I had someone to help me in my caen thread.. ![]() |
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