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Battlefield Modding Tutorials BFMODS • View topic - Help! Stuck at the start

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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 Post subject: Help! Stuck at the start
PostPosted: Tue Mar 06, 2007 1:49 pm 
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Joined: Tue Mar 06, 2007 9:38 am
Posts: 23
Can anyone advise? I want to do a server side mod to Kursk, adding AA to the main bases however im stuck in prepping the main RFA file

Using RFA explorer im deleted everything except the conquest folder and saving it as Kursk_004 BEFORE adding anything to the map

I am then opening Battlecraft to add the AA and saving it....is this correct or have i missed the point entirely? No one can connect to the game online it just throws them out :?:

Thanks - the 'newb' :lol:


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 Post subject:
PostPosted: Tue Mar 06, 2007 2:19 pm 
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Joined: Thu Jun 15, 2006 9:36 am
Posts: 2015
Copy kursk_003.rfa paste it as kursk_004.rfa
You don't have to delete anything now.
Just ad what you like.
As always I use WinRFA and not RFA Explorer, just to be on the safe side.

Now open map and ad what you like where you like and then DO NOT SAVE!!!!!!
If you save you will get banned from every server you try to connect to.

Now you open kursk_004.rfa with WinRFA and see what spawner you can use in ObjectSpawnTemplate.con.
Then change coords for spawner or ad new ones in ObjectSpawn.con by dubble tap on object you added in battlecraft and see what values they have.
In other words, don't save changes with battlecraft save it with WinRFA.

If you want to set everything back to normal, remove kursk_004.rfa.

You can do this in many differant ways, but I think most ppl do it like this.
It's clean and easy, and can be removed in a flash.

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In the beginning everybody was a SSM NooB.
BFV SSM on server 66.55.142.243
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 Post subject:
PostPosted: Tue Mar 06, 2007 2:27 pm 
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Joined: Tue Mar 06, 2007 9:38 am
Posts: 23
Firstly thanks for the quick reply! Secondly...apologs if i seem a bit slow!

So i only use battlecraft to get the co-ordinates etc and paste the codes into the objectspawner.con using winRFA / explorerRFA and then save the changes in winRFA / explorerRFA using the 'build RFA' option?


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 Post subject:
PostPosted: Tue Mar 06, 2007 3:04 pm 
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Joined: Tue Mar 06, 2007 9:38 am
Posts: 23
Ok, maybe im over seeing something...

Ive created the 004.rfa as stated above and i have added the information to the objectspawner.con file and the spawn templates.con file

But the map loads about half way then exits to the desktop?


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 Post subject:
PostPosted: Tue Mar 06, 2007 5:55 pm 
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Posts: 546

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CTF for BF2:
http://desert-conflict.org/


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 Post subject:
PostPosted: Tue Mar 06, 2007 8:43 pm 
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Posts: 2015

_________________
In the beginning everybody was a SSM NooB.
BFV SSM on server 66.55.142.243
Server Homepage


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 Post subject:
PostPosted: Wed Mar 07, 2007 8:42 am 
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Joined: Tue Mar 06, 2007 9:38 am
Posts: 23
Excellent Thanks for the help guys! Much appreciated


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