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Extending time on artillary call https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2730 |
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Author: | VOLTANO [ Wed Feb 28, 2007 12:21 pm ] |
Post subject: | Extending time on artillary call |
![]() ![]() Below is the default code found in the Objects.rfa. ObjectTemplate.create Projectile BinocularsProjectile ObjectTemplate.networkableInfo SpyProjectileInfo ObjectTemplate.timeToLive CRD_NONE/120/0/0 ObjectTemplate.hasCollisionPhysics 0 ObjectTemplate.gravityModifier 0.0 ObjectTemplate.hasCollisionEffect 0 ObjectTemplate.damageType 3 ObjectTemplate.create Projectile BinocularsProjectile2 rem ObjectTemplate.networkableInfo SpyProjectileInfo ObjectTemplate.timeToLive CRD_NONE/120/0/0 ObjectTemplate.hasCollisionPhysics 0 ObjectTemplate.gravityModifier 0.0 ObjectTemplate.hasCollisionEffect 0 I tried the following code for the SSM but it did not change anything. ![]() ObjectTemplate.Active BinocularsProjectile ObjectTemplate.timeToLive CRD_NONE/240/0/0 ObjectTemplate.Active BinocularsProjectile2 ObjectTemplate.timeToLive CRD_NONE/240/0/0 Has anyone ever tried extending the time for this ? Please reply with your thoughts or theories on this. ![]() Thank you. ![]() |
Author: | Why Two Kay [ Wed Feb 28, 2007 2:17 pm ] |
Post subject: | |
I've never messed with it, although I just realized that SpyProjectile might have some uses.... |
Author: | wolf_.50 [ Fri Mar 02, 2007 4:48 am ] |
Post subject: | |
I will toy around with it a bit, I have noticed that certain maps handle mods a little diferently....Example....I put a nitro lada that drops scuds on two maps (Alamien and stallingrad), on the el_alamein maps the lada takes no damage from the scud but in stallingrad it's a fast suicide and i used the exact same code on both. Keep me informed if you find a solution and i will do the same. spy projectile is an interesting issue in it's self.....call artillery from another weapon? Can't really see a good use for it but it sure would make someone go hmmmmmm...why did i call for arty?...lol |
Author: | VOLTANO [ Fri Mar 02, 2007 4:43 pm ] |
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Author: | deathdude01 [ Fri Mar 02, 2007 11:37 pm ] |
Post subject: | |
lots of servers have alrede started using spyprojectile, making the binocs have like a sniper shot. i kno DRX has done this so far, the cool thing is it acctualy says Killer[Binoculars]Victim |
Author: | sephiroth [ Sat Mar 03, 2007 3:16 am ] |
Post subject: | |
I added a bomb to mine. Sometimes it says that the redflag kills enemies, sometimes the binoculars, it's nuts. If you want to make a sniper knifer feel bad, just keep clicking the call and the bomb resets its position until you die...then it falls and explodes. |
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