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Battlefield Modding Tutorials BFMODS :: View topic - Extending time on artillary call
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

Extending time on artillary call
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2730
Page 1 of 1

Author:  VOLTANO [ Wed Feb 28, 2007 12:21 pm ]
Post subject:  Extending time on artillary call

:?: Is there a way to extend the default time ( 120 seconds ) for artillary calls to 240 seconds ? :?:

Below is the default code found in the Objects.rfa.

ObjectTemplate.create Projectile BinocularsProjectile
ObjectTemplate.networkableInfo SpyProjectileInfo
ObjectTemplate.timeToLive CRD_NONE/120/0/0
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.gravityModifier 0.0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.damageType 3

ObjectTemplate.create Projectile BinocularsProjectile2
rem ObjectTemplate.networkableInfo SpyProjectileInfo
ObjectTemplate.timeToLive CRD_NONE/120/0/0
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.gravityModifier 0.0
ObjectTemplate.hasCollisionEffect 0



I tried the following code for the SSM but it did not change anything. :oops:

ObjectTemplate.Active BinocularsProjectile
ObjectTemplate.timeToLive CRD_NONE/240/0/0

ObjectTemplate.Active BinocularsProjectile2
ObjectTemplate.timeToLive CRD_NONE/240/0/0


Has anyone ever tried extending the time for this ?

Please reply with your thoughts or theories on this. 8-)
Thank you. :D

Author:  Why Two Kay [ Wed Feb 28, 2007 2:17 pm ]
Post subject: 

I've never messed with it, although I just realized that SpyProjectile might have some uses....

Author:  wolf_.50 [ Fri Mar 02, 2007 4:48 am ]
Post subject: 

I will toy around with it a bit, I have noticed that certain maps handle mods a little diferently....Example....I put a nitro lada that drops scuds on two maps (Alamien and stallingrad), on the el_alamein maps the lada takes no damage from the scud but in stallingrad it's a fast suicide and i used the exact same code on both.

Keep me informed if you find a solution and i will do the same.

spy projectile is an interesting issue in it's self.....call artillery from another weapon?

Can't really see a good use for it but it sure would make someone go hmmmmmm...why did i call for arty?...lol

Author:  VOLTANO [ Fri Mar 02, 2007 4:43 pm ]
Post subject: 


Author:  deathdude01 [ Fri Mar 02, 2007 11:37 pm ]
Post subject: 

lots of servers have alrede started using spyprojectile, making the binocs have like a sniper shot. i kno DRX has done this so far, the cool thing is it acctualy says Killer[Binoculars]Victim

Author:  sephiroth [ Sat Mar 03, 2007 3:16 am ]
Post subject: 

I added a bomb to mine. Sometimes it says that the redflag kills enemies, sometimes the binoculars, it's nuts. If you want to make a sniper knifer feel bad, just keep clicking the call and the bomb resets its position until you die...then it falls and explodes.

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