[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 112: preg_replace(): The /e modifier is no longer supported, use preg_replace_callback instead
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4668: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3815)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4670: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3815)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4671: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3815)
[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4672: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3815)
Battlefield Modding Tutorials BFMODS • View topic - Extending time on artillary call

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
It is currently Sat Jun 15, 2024 9:40 pm

All times are UTC




Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 6 posts ] 
Author Message
PostPosted: Wed Feb 28, 2007 12:21 pm 
Offline
User avatar

Joined: Wed Nov 24, 2004 12:00 am
Posts: 257
Location: New York City
:?: Is there a way to extend the default time ( 120 seconds ) for artillary calls to 240 seconds ? :?:

Below is the default code found in the Objects.rfa.

ObjectTemplate.create Projectile BinocularsProjectile
ObjectTemplate.networkableInfo SpyProjectileInfo
ObjectTemplate.timeToLive CRD_NONE/120/0/0
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.gravityModifier 0.0
ObjectTemplate.hasCollisionEffect 0
ObjectTemplate.damageType 3

ObjectTemplate.create Projectile BinocularsProjectile2
rem ObjectTemplate.networkableInfo SpyProjectileInfo
ObjectTemplate.timeToLive CRD_NONE/120/0/0
ObjectTemplate.hasCollisionPhysics 0
ObjectTemplate.gravityModifier 0.0
ObjectTemplate.hasCollisionEffect 0



I tried the following code for the SSM but it did not change anything. :oops:

ObjectTemplate.Active BinocularsProjectile
ObjectTemplate.timeToLive CRD_NONE/240/0/0

ObjectTemplate.Active BinocularsProjectile2
ObjectTemplate.timeToLive CRD_NONE/240/0/0


Has anyone ever tried extending the time for this ?

Please reply with your thoughts or theories on this. 8-)
Thank you. :D

_________________
Image
Image
Do everything to the best of your ability and you will find yourself in the future doing everything better than you thought possible.
Anthony Voltano 7/7/4777
VXF VOLT


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Wed Feb 28, 2007 2:17 pm 
Offline

Joined: Mon Aug 16, 2004 12:00 am
Posts: 2120
I've never messed with it, although I just realized that SpyProjectile might have some uses....


Top
 Profile  
 
 Post subject:
PostPosted: Fri Mar 02, 2007 4:48 am 
Offline

Joined: Sun Dec 10, 2006 8:52 am
Posts: 8
I will toy around with it a bit, I have noticed that certain maps handle mods a little diferently....Example....I put a nitro lada that drops scuds on two maps (Alamien and stallingrad), on the el_alamein maps the lada takes no damage from the scud but in stallingrad it's a fast suicide and i used the exact same code on both.

Keep me informed if you find a solution and i will do the same.

spy projectile is an interesting issue in it's self.....call artillery from another weapon?

Can't really see a good use for it but it sure would make someone go hmmmmmm...why did i call for arty?...lol


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Fri Mar 02, 2007 4:43 pm 
Offline
User avatar

Joined: Wed Nov 24, 2004 12:00 am
Posts: 257
Location: New York City

_________________
Image
Image
Do everything to the best of your ability and you will find yourself in the future doing everything better than you thought possible.
Anthony Voltano 7/7/4777
VXF VOLT


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Fri Mar 02, 2007 11:37 pm 
Offline

Joined: Thu Dec 14, 2006 5:10 am
Posts: 200
lots of servers have alrede started using spyprojectile, making the binocs have like a sniper shot. i kno DRX has done this so far, the cool thing is it acctualy says Killer[Binoculars]Victim


Top
 Profile Send private message E-mail  
 
 Post subject:
PostPosted: Sat Mar 03, 2007 3:16 am 
Offline

Joined: Tue May 16, 2006 12:00 am
Posts: 130
I added a bomb to mine. Sometimes it says that the redflag kills enemies, sometimes the binoculars, it's nuts. If you want to make a sniper knifer feel bad, just keep clicking the call and the bomb resets its position until you die...then it falls and explodes.


Top
 Profile Send private message E-mail  
 
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 6 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 166 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
cron
Powered by phpBB® Forum Software © phpBB Group