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list of ss and non-ss mods https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2723 |
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Author: | sephiroth [ Tue Feb 27, 2007 12:22 am ] |
Post subject: | list of ss and non-ss mods |
Can someone compile a list and sticky what mods are and aren't able to be done ss? Something like: SS add vehicles already included add spawns add improvised jetpacks w/ katyusha rockets as the base change material to change damage add static objects (but can't be seen) Non-SS change damage rates per material add new objects not included in the mod being used add objects that can be seen It's basic and useful info that, so long as the sticky isn't abused/mutilated, will help new ss modders, as well as experienced guys. |
Author: | Why Two Kay [ Tue Feb 27, 2007 12:38 am ] |
Post subject: | Re: list of ss and non-ss mods |
Author: | nbforrest [ Tue Feb 27, 2007 12:47 am ] |
Post subject: | |
Author: | VOLTANO [ Wed Feb 28, 2007 10:28 am ] |
Post subject: | |
A nice idea about a SSM cans & cannots but from what I have seen here the list may not be finite since some codes have been created that work SSM that were previously thought of as a "SSM cannot". This may become an enlongated but interesting thread and well worth it because of it's informative value. I have been able to change the damage a weapon does SSM, I have added objects ( vehicles ) that were not included with the mod SSM. Changed weapon reload times, damageforce, radius, rate of fire, projectiles and velocity SSM. That is what is so good about this forum, it's a continuing shared learning experience. |
Author: | Why Two Kay [ Wed Feb 28, 2007 2:18 pm ] |
Post subject: | |
Right, the forum will provide the necessary information. A topic like this really isn't necessary. |
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