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Battlefield Modding Tutorials BFMODS :: View topic - F16 that makes a water trail when close to water
Battlefield Modding Tutorials BFMODS
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F16 that makes a water trail when close to water
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2716
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Author:  wolf_.50 [ Sat Feb 24, 2007 2:57 am ]
Post subject:  F16 that makes a water trail when close to water


Author:  VOLTANO [ Mon Feb 26, 2007 3:43 am ]
Post subject: 

This is what is known as an effect.

It cannot be added server sided but you can add it to a jet vehicle for a custom map or mod as follows.

rem *** e_WaterFrontBig ***
ObjectTemplate.create EffectBundle e_Jetwater
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.loadSoundScript Sounds/e_waterfrontbig.ssc
rem -------------------------------------
ObjectTemplate.addTemplate Em_JetWaterFrontBig
ObjectTemplate.setRotation -179.999/0/0
ObjectTemplate.addTemplate Em_JetWaterFoam
ObjectTemplate.setRotation -179.999/0/0
ObjectTemplate.addTemplate Em_JetWaterFoamR
ObjectTemplate.setRotation -179.999/0/0
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
rem -------------------------------------
ObjectTemplate.minDistanceUnderwaterSurface 0
ObjectTemplate.maxDistanceUnderwaterSurface 90

rem *** Em_WaterFrontBig ***
ObjectTemplate.create Emitter Em_JetWaterFrontBig
ObjectTemplate.template Fx_JetWaterFrontBigMesh
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.lodDistance 600
ObjectTemplate.timeToLive CRD_NONE/0.4/0/0
ObjectTemplate.intensity CRD_UNIFORM/30/20/0
ObjectTemplate.IntensityAtSpeed 10
ObjectTemplate.relativePositionInDof CRD_NONE/-2/0/0
ObjectTemplate.relativePositionInUp CRD_UNIFORM/0/1/0
ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/4/0/0
ObjectTemplate.positionalSpeedInRight CRD_NONE/4/0/1
ObjectTemplate.rotationalSpeedInDof CRD_NONE/0/0/0
ObjectTemplate.rotationalSpeedInUp CRD_NONE/0/0/0
ObjectTemplate.rotationalSpeedInRight CRD_NONE/0/0/0
ObjectTemplate.startRotation CRD_UNIFORM/20/-20/0
ObjectTemplate.moveToWaterSurface 1

rem *** Fx_WaterFrontBigMesh ***
ObjectTemplate.create Particle Fx_JetWaterFrontBigMesh
ObjectTemplate.geometry watermesh_m1
ObjectTemplate.timeToLive CRD_NONE/3.2/0/0
ObjectTemplate.size CRD_UNIFORM/1/2/0
ObjectTemplate.gravityModifier CRD_UNIFORM/1/0.9/0
ObjectTemplate.sizeModifier 4/2/5
ObjectTemplate.sizeOverTime 0/1.10009|100/2.40004

rem *** Em_WaterFoam ***
ObjectTemplate.create Emitter Em_JetWaterFoam
ObjectTemplate.template Fx_JetWaterFoam
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.addEmitterSpeed 1
ObjectTemplate.emitterSpeedScale 1
ObjectTemplate.lodDistance 600
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
ObjectTemplate.intensity CRD_UNIFORM/11/15/0
ObjectTemplate.IntensityAtSpeed 10
ObjectTemplate.relativePositionInUp CRD_UNIFORM/2/1/0
ObjectTemplate.relativePositionInRight CRD_NONE/1.5/0/0
ObjectTemplate.positionalSpeedInDof CRD_NONE/10/0/0
ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/1/0/0
ObjectTemplate.positionalSpeedInRight CRD_NONE/2/0/0
ObjectTemplate.rotationalSpeedInDof CRD_NONE/0/0/0
ObjectTemplate.rotationalSpeedInUp CRD_NONE/0/0/0
ObjectTemplate.rotationalSpeedInRight CRD_NONE/0/0/0
ObjectTemplate.startRotation CRD_UNIFORM/-20/0/0
rem *** Fx_WaterFoam ***
ObjectTemplate.create SpriteParticle Fx_JetWaterFoam
ObjectTemplate.timeToLive CRD_NONE/1/1/0
ObjectTemplate.sizeOverTime 0/7.6e-005|100/5
ObjectTemplate.texture water_ono_I
ObjectTemplate.initRotation CRD_NONE/1/0/0
ObjectTemplate.XYSizeRatio CRD_NONE/0.5/0/0
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.XYSizeRatioOverTime 0/1|100/1.39995
ObjectTemplate.moveToWaterSurface 1

rem *** Em_WaterFoamR ***
ObjectTemplate.create Emitter Em_JetWaterFoamR
ObjectTemplate.template Fx_JetWaterFoamR
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.addEmitterSpeed 1
ObjectTemplate.emitterSpeedScale 1
ObjectTemplate.lodDistance 600
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
ObjectTemplate.intensity CRD_UNIFORM/11/15/0
ObjectTemplate.IntensityAtSpeed 10
ObjectTemplate.relativePositionInUp CRD_UNIFORM/2/1/0
ObjectTemplate.relativePositionInRight CRD_NONE/-1.5/0/0
ObjectTemplate.positionalSpeedInDof CRD_NONE/10/0/0
ObjectTemplate.positionalSpeedInUp CRD_UNIFORM/1/0/0
ObjectTemplate.positionalSpeedInRight CRD_NONE/-2/0/0
ObjectTemplate.rotationalSpeedInDof CRD_NONE/0/0/0
ObjectTemplate.rotationalSpeedInUp CRD_NONE/0/0/0
ObjectTemplate.rotationalSpeedInRight CRD_NONE/0/0/0
ObjectTemplate.startRotation CRD_UNIFORM/-20/0/0
rem *** Fx_WaterFoamR ***
ObjectTemplate.create SpriteParticle Fx_JetWaterFoamR
ObjectTemplate.timeToLive CRD_NONE/1/1/0
ObjectTemplate.sizeOverTime 0/7.6e-005|100/5
ObjectTemplate.texture water_ono_I
ObjectTemplate.initRotation CRD_NONE/1/0/0
ObjectTemplate.XYSizeRatio CRD_NONE/0.4/0/0
ObjectTemplate.destBlendMode BMInvSourceAlpha
ObjectTemplate.XYSizeRatioOverTime 0/1|100/1.39995
ObjectTemplate.moveToWaterSurface 1

rem *** e_waterbackBig ***
ObjectTemplate.create EffectBundle e_JetwaterBig
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.timeToLive CRD_NONE/-1/0/0
rem -------------------------------------
ObjectTemplate.addTemplate Em_JetwaterbackBigStreak
ObjectTemplate.setRotation 90/0/0
rem -------------------------------------
ObjectTemplate.minDistanceUnderwaterSurface 0
ObjectTemplate.maxDistanceUnderwaterSurface 90

rem *** Em_WaterBackBigStreak ***
ObjectTemplate.create Emitter Em_JetWaterBackBigStreak
ObjectTemplate.template Fx_JetWaterBackBigStreak
ObjectTemplate.looping 1
ObjectTemplate.startAtCreation 1
ObjectTemplate.addEmitterSpeed 1
ObjectTemplate.emitterSpeedScale 1
ObjectTemplate.lodDistance 800
ObjectTemplate.timeToLive CRD_NONE/0.1/0/0
ObjectTemplate.intensity CRD_UNIFORM/10/14/0
ObjectTemplate.IntensityAtSpeed 15
ObjectTemplate.relativePositionInDof CRD_NONE/0.1/0/0
ObjectTemplate.relativePositionInUp CRD_NONE/-2/0/0
ObjectTemplate.relativePositionInRight CRD_UNIFORM/0/-10/0
ObjectTemplate.positionalSpeedInRight CRD_NONE/2/0/0
ObjectTemplate.startRotation CRD_NONE/1/0/0
ObjectTemplate.moveToWaterSurface 1

rem *** Fx_WaterBackBigStreak ***
ObjectTemplate.create Particle Fx_JetWaterBackBigStreak
ObjectTemplate.geometry watermesh_streak1_m1
ObjectTemplate.timeToLive CRD_NONE/3/1/0
ObjectTemplate.size CRD_NONE/10/15/0
ObjectTemplate.gravityModifier CRD_NONE/0/0/0
ObjectTemplate.sizeModifier 10/3/3
ObjectTemplate.sizeOverTime 0/0.100024|100/1
ObjectTemplate.gravityModifierOverTime 0/0.5|86/0.530015|100/1
ObjectTemplate.alphaOverTime 0/6.1e-005|9/0.53|100/0


To see this effect in action, watch this movie.
http://www.youtube.com/watch?v=cODS4gLqgEA

Author:  wolf_.50 [ Mon Feb 26, 2007 4:24 am ]
Post subject: 

thanks for the reply.....i should known You guys would know about jet stuff...lol

I think i have been smeared into the tarmac by a jet a few times in your server.


Ahhhhhh....yes it was the no fly zone ctf.....i was just wondering around on the ground,not the safest place to be around your guys...lol, now there is some good flying there.

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