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expack launch https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2714 |
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Author: | lexar [ Sat Feb 24, 2007 12:08 am ] |
Post subject: | expack launch |
Author: | Urglub [ Sat Feb 24, 2007 2:30 am ] |
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Author: | deathdude01 [ Sat Feb 24, 2007 4:50 am ] |
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Author: | Urglub [ Sat Feb 24, 2007 1:13 pm ] |
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If I understand him, he want to fly with ExpPack and to be able to do that you have to have force on them but no damage. So I think that's what I'm explaining here. If you remove FF you will not feel force and you will not fly. Removing damage only, you will feel force and take no damage. |
Author: | Bullet-ProofMonk [ Sat Feb 24, 2007 3:33 pm ] |
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I've made a server-side mod just like this. All exppacks launch soldiers and push vehicles around. And I made exppack deploy much fast, also with unlimited ammo and health. I was trying to make the push effect more powerful, so then a soldier could keep dropping exppacks out in mid-air creating a chain reaction blast upwards, just like in the Stunt mod. But other than that, it works pretty well. /: |
Author: | deathdude01 [ Sat Feb 24, 2007 5:28 pm ] |
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oh ok, i see what your saying urglub, sry i misunderstood u. lol i might try this code out |
Author: | dreadlock [ Sat Feb 24, 2007 5:28 pm ] |
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I remeber doing the xpack thing on 1.31, but in 1.61 they have removed the pushing power of nades/xpacks against soilders. the xpacks still pushes vehicles away. im looking at xpacks in objects.rfa, ill replay when i come up with someting. |
Author: | lexar [ Sat Feb 24, 2007 6:12 pm ] |
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i entered the code but nothing happend, the xpacks and nades still killed me |
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