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Battlefield Modding Tutorials BFMODS :: View topic - health
Battlefield Modding Tutorials BFMODS
https://battlefieldmodding.com/ssm/phpBB3/

health
https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2707
Page 1 of 1

Author:  can1.111 [ Wed Feb 21, 2007 10:22 pm ]
Post subject:  health

hi all

first, good to see this site again! :D :D

I have a question about the health material
this is the objectfile of mediclocker :

rem
rem *** mediclocker ***
rem
ObjectTemplate.create Bundle mediclocker
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.geometry mediclocker_m1
ObjectTemplate.aiTemplate mediclocker_m1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.hasResponsePhysics 1

rem -------------------------------------
ObjectTemplate.addTemplate mediclockerRepairpoint
ObjectTemplate.setPosition 0/0/0.5
ObjectTemplate.setRotation 0/0/0

ObjectTemplate.create SupplyDepot mediclockerRepairpoint
ObjectTemplate.radius 2
ObjectTemplate.team 0
ObjectTemplate.workOnVehicles 0
ObjectTemplate.workOnSoldiers 1
ObjectTemplate.setHealth -1 4.0 0



how can i make the health take lesser than here? It is possible to make per second 1% health?
may it has a similar topic of this but i couldnt find ...



Best Regards
Max

Author:  Iced Earth [ Wed Feb 21, 2007 10:52 pm ]
Post subject: 

Someone correct me if I'm wrong, but I'm pretty sure a soldier in 1942 has 30 hitpoints. So, I would change the 4.0 value (which would take 7.5 'ticks' of healing juice to heal you) to 0.3 (100 'ticks' would heal you to 100% health). That seems low, but you could give it a try and see how it works. 5 percent may work better (set to 1.5). Let us know how it goes!

Author:  can1.111 [ Thu Feb 22, 2007 5:08 pm ]
Post subject: 

thx i tried it works
do you know another way how to make this without changing the soldiers objects.
I mean do you know how to make if you stand near of a medbox, you take lesser health as if you stand near at the mediclocker.
may the problem is ObjectTemplate.setHealth -1 4.0 0 (im not sure)
i tried some changes on it but without succes
can you help?



Max

Author:  Bullet-ProofMonk [ Thu Feb 22, 2007 9:14 pm ]
Post subject: 

I'm not quite sure what a medbox is, but I'm guessing that it's in DC or something...

Anyways, if the medbox and medic lockers have different supply depot names, then all you have to do is active the one, and change the heal factor to a lower value.

ObjectTemplate.acitve <NAME>
ObjectTemplate.setHealth -1 0.3 0

But if they both just use the mediclockerRepairpoint supply depot, then unfortunately, when you change one, both are affected.

Author:  can1.111 [ Sat Feb 24, 2007 2:21 pm ]
Post subject: 

thx for reply



Max

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