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Battlefield Modding Tutorials BFMODS • View topic - My game is crashing, from RFA

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 7 posts ] 
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PostPosted: Tue Feb 20, 2007 1:03 am 
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Joined: Tue Nov 28, 2006 2:49 am
Posts: 39

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AIM: csdhunterg93 Xfire:whitygotskil

It is common sense to take a method and try it.
If it fails, admit it frankly and try another.
But above all, try something.
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PostPosted: Tue Feb 20, 2007 2:03 am 
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Joined: Mon Nov 15, 2004 12:00 am
Posts: 696
Location: Germany, US Depot
how are u editing ?

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PostPosted: Tue Feb 20, 2007 2:19 am 
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Joined: Tue Nov 28, 2006 2:49 am
Posts: 39
Well i didint really mean to say "editing", i mean adding new codes, here's one of the codes i added, i got it from hardimpact.

Code:
ObjectTemplate.active Coaxial_mg42
ObjectTemplate.projectileTemplate AA_Allies
ObjectTemplate.projectilePosition 0/3/0
ObjectTemplate.projectilerotation 50/-135/0
ObjectTemplate.fireingForce 100
ObjectTemplate.velocity 100


ObjectTemplate.active WalterP38
ObjectTemplate.projectileTemplate B17
ObjectTemplate.projectilePosition 0/6/0
ObjectTemplate.projectilerotation 0/0/0
ObjectTemplate.fireingForce 100
ObjectTemplate.velocity 100

ObjectTemplate.active Colt
ObjectTemplate.projectileTemplate B17
ObjectTemplate.projectilePosition 0/6/0
ObjectTemplate.projectilerotation 0/0/0
ObjectTemplate.fireingForce 100
ObjectTemplate.velocity 100


rem ***TELEPORTER***
rem ***TELEPORTER***
ObjectTemplate.Active B17
ObjectTemplate.hasRestrictedExit 0
rem ObjectTemplate.speedMod 0
ObjectTemplate.TimeToLive 0
ObjectTemplate.Distance 0
ObjectTemplate.Radius 0
ObjectTemplate.DamageWhenLost 400
ObjectTemplate.addTemplate B17_Entry
rem ***enter pos. ***
ObjectTemplate.setPosition 0/0/0
rem ***exit pos. (don't worry about the last three 0/0/0)***
ObjectTemplate.setSoldierExitLocation 0/500/0 0/0/0

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AIM: csdhunterg93 Xfire:whitygotskil

It is common sense to take a method and try it.
If it fails, admit it frankly and try another.
But above all, try something.
-Franklin D. Roosevelt


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PostPosted: Tue Feb 20, 2007 2:59 am 
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Joined: Sat Dec 23, 2006 6:42 am
Posts: 33
Location: USA
Were in the Map RFA did you add that code?
it should be in ObjectspawnTemplates.con

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PostPosted: Tue Feb 20, 2007 3:06 am 
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Joined: Tue Nov 28, 2006 2:49 am
Posts: 39
That is correct, i put it there. It's like when the RFA is built it just deletes everything for the entire map, but its still there in the RFA. Kinda Weird

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AIM: csdhunterg93 Xfire:whitygotskil

It is common sense to take a method and try it.
If it fails, admit it frankly and try another.
But above all, try something.
-Franklin D. Roosevelt


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PostPosted: Tue Feb 20, 2007 3:24 am 
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Joined: Sat Dec 23, 2006 6:42 am
Posts: 33
Location: USA

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PostPosted: Sat Feb 24, 2007 7:41 pm 
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Joined: Sat Dec 02, 2006 7:43 pm
Posts: 595
i think if u save the rfa while u have something like battlecraft1942 or battlefield1942 running it deletes your level for some reason. that happened to me a few times.


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