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Battlefield Modding Tutorials BFMODS • View topic - plane squadrons?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Mon Mar 12, 2007 12:39 am 
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I tried adding 2 modded spits to a B17 the other day. Let's just say I was rolling around at mach 3 with no control over anything. Adding full planes = problems (at least modded, or maybe just for me)


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if u did get two spits attached, cut away the winglift and engine torque, that way the b17 rules acceleration and lift, should be able to control that.

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 Post subject: Re: plane squadrons?
PostPosted: Fri Jun 22, 2007 5:00 am 
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i have been giving this some thought. It may be an idea to create a brand new object called "squadron", and simply make the object be a B-17 with 2-3 Mustangs added with the addtemp. command. Then create PCO 1,2 and 3 as the B17(Standard BF42 Positions, Pilot, Dorsal Turret, Belly Turret), then PCO 4&5 (And Maybe 6) as the Mustangs Defending the Bomber. Then all you would do is wait to fill up with bots and fly away, the B-17 controlling the mustangs movement by simply making the Acceleration/Roll/Pitch/Yaw etc. controllable from PCO 1 (B-17 Pilot) only. This would make the Mustangs similar to gun turrets (In a way), but i dont think the whole group of planes will be able to land (Unless it was a JU-88 flanked by Stukas) Because the Landing Gear would only work on the B-17, I think...

Ill try and look at it.

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 Post subject: Re: plane squadrons?
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