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Adding Vehicles in Omaha 1942 https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2670 |
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Author: | tekk [ Mon Jan 29, 2007 4:36 am ] |
Post subject: | Adding Vehicles in Omaha 1942 |
My first of many Newb questions. I am trying to add both a extra jeep and tank on the Beach which will spawn side by side when the allies take the Beach. Now I have been able to replace different vehicles using the RFA Explorer and have done alot of reading and trial and error too get that extra jeep/tank to spawn on the beach without any luck. This is the code that I have entered . Object.create lighttankspawner Object.absolutePosition 866.922/18.0057/947.454 Object.rotation 90/0/1.52588e-005 Object.create ScoutCarSpawner Object.absolutePosition 899.257/19.9825/992.181 Object.rotation 96.0913/1.05751/-3.26483 Object.create ScoutCarSpawner Object.absolutePosition 898.09/19.11/989.76 Object.rotation 96.0913/1.05751/-3.26483 I have only attempted to add the jeep for now till I can figure out how its done before I add another tank. I have used BC42 to find the x/y/z and input it into the absolute. For the life of me I cannot get the extra jeep/tank to spawn thou. Thanks for any help *I have also followed the tutorial tutorial.php?page=replacevehicles.html |
Author: | Why Two Kay [ Mon Jan 29, 2007 5:16 am ] |
Post subject: | |
Make sure you are editing the right folder for the gametype. Make sure you are editing the Omaha_Beach_003.rfa or you have made a new _004.rfa |
Author: | deathdude01 [ Mon Jan 29, 2007 5:22 am ] |
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Author: | Why Two Kay [ Mon Jan 29, 2007 5:23 am ] |
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Author: | deathdude01 [ Mon Jan 29, 2007 5:27 am ] |
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Author: | tekk [ Mon Jan 29, 2007 6:44 am ] |
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