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makeing new actions https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2664 |
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Author: | deathdude01 [ Fri Jan 26, 2007 9:19 pm ] |
Post subject: | makeing new actions |
Author: | Why Two Kay [ Fri Jan 26, 2007 11:49 pm ] |
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Author: | deathdude01 [ Sat Jan 27, 2007 1:20 am ] |
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i guess i did word that poorly, i ment would it b possable to make it so that if i hit fire, space bar or sumthing elce that your char. would "kick" a ball...i was thinking about just making a diff. projectile for knife i wasnt sure about that because if it was a xpack lets say, you could run up to a opposing team and click the knife and blow um up. |
Author: | Urglub [ Sat Jan 27, 2007 6:35 am ] |
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Author: | deathdude01 [ Sat Jan 27, 2007 6:45 am ] |
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Author: | Urglub [ Sat Jan 27, 2007 7:39 am ] |
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Author: | deathdude01 [ Sat Jan 27, 2007 6:46 pm ] |
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i tryed your code, but modifyed it so it would work in reg. 42 i did rem---kick?--------- ObjectTemplate.active KnifeAllies ObjectTemplate.projectilePosition 0/0/1.3 ObjectTemplate.damageType 1 ObjectTemplate.material 999 ObjectTemplate.material2 999 ObjectTemplate.forceonexplosion 1000 ObjectTemplate.radius 0.5 rem---kick?--------- ObjectTemplate.active KnifeAxis ObjectTemplate.projectilePosition 0/0/1.3 ObjectTemplate.damageType 1 ObjectTemplate.material 999 ObjectTemplate.material2 999 ObjectTemplate.forceonexplosion 1000 ObjectTemplate.radius 0.5 but nothing happend...am i doing something wrong with the code, is the material just something u made up (like u were just giving an example) or could it be the acctual object that i am trying 2 "kick"? |
Author: | Urglub [ Sun Jan 28, 2007 3:32 am ] |
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