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Help!! Carrier floats in air just fine--make it unspawnable? https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2642 |
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Author: | Iced Earth [ Sat Jan 20, 2007 11:13 pm ] |
Post subject: | Help!! Carrier floats in air just fine--make it unspawnable? |
Author: | Natt [ Sat Jan 20, 2007 11:22 pm ] |
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Author: | Iced Earth [ Sat Jan 20, 2007 11:29 pm ] |
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Author: | Why Two Kay [ Sat Jan 20, 2007 11:42 pm ] |
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You want to .Active the EnterpriseComplex Remove these: 5 6 7 8 9 10 11 |
Author: | Natt [ Sat Jan 20, 2007 11:45 pm ] |
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You beat me, I edited my post above. ![]() |
Author: | Iced Earth [ Sat Jan 20, 2007 11:50 pm ] |
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lmao, I love you both equally as much. IT WORKS! HUZZAH HUZZAH! ![]() Thanks a TON guys, I was trying to get this to work all day. I almost gave up to make the 17 spawn on an invisible hangar, but what fun would that have been? |
Author: | Iced Earth [ Sun Jan 21, 2007 6:39 pm ] |
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Author: | Bullet-ProofMonk [ Mon Jan 22, 2007 2:34 am ] |
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Well you can always change the enterprise ship armor to another material, with materialManager commands. But another easier way is to change ObjectTemplate.hasArmor 1 to ObjectTemplate.hasArmor 0 under the main PCO bundle ObjectTemplate.Active Enterpise That makes it so it has no armor, so it cannot be harmed. But I haven't tested this one so I don't know if it actually works server-side. |
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