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Battlefield Modding Tutorials BFMODS • View topic - Help!! Carrier floats in air just fine--make it unspawnable?

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 11 posts ]  Go to page 1, 2  Next
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PostPosted: Sat Jan 20, 2007 11:13 pm 
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PostPosted: Sat Jan 20, 2007 11:22 pm 
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Last edited by Natt on Sat Jan 20, 2007 11:46 pm, edited 2 times in total.

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PostPosted: Sat Jan 20, 2007 11:42 pm 
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You want to .Active the EnterpriseComplex

Remove these:
5
6
7
8
9
10
11


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PostPosted: Sat Jan 20, 2007 11:45 pm 
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You beat me, I edited my post above. :P

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PostPosted: Sat Jan 20, 2007 11:50 pm 
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lmao, I love you both equally as much.

IT WORKS! HUZZAH HUZZAH! :o

Thanks a TON guys, I was trying to get this to work all day. I almost gave up to make the 17 spawn on an invisible hangar, but what fun would that have been?


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PostPosted: Mon Jan 22, 2007 2:34 am 
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Well you can always change the enterprise ship armor to another material, with materialManager commands.

But another easier way is to change ObjectTemplate.hasArmor 1 to ObjectTemplate.hasArmor 0 under the main PCO bundle ObjectTemplate.Active Enterpise

That makes it so it has no armor, so it cannot be harmed.
But I haven't tested this one so I don't know if it actually works server-side.

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