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mines/nades https://battlefieldmodding.com/ssm/phpBB3/viewtopic.php?f=3&t=2591 |
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Author: | deathdude01 [ Thu Jan 11, 2007 5:28 am ] |
Post subject: | mines/nades |
Author: | Bongholio [ Thu Jan 11, 2007 3:33 pm ] |
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Author: | Natt [ Thu Jan 11, 2007 4:45 pm ] |
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There were apm's on a knife fight map posted here a while ago by -NB-Dazzer: |
Author: | deathdude01 [ Fri Jan 12, 2007 12:46 am ] |
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sweet thanks, only prob is i dont have DC_F i might go download, but i wana make apm's for reg bf42 1.61 kno ne thing bout making stuff stick? (xpacks/nades) |
Author: | Bullet-ProofMonk [ Sat Jan 13, 2007 3:28 am ] |
Post subject: | |
ObjectTemplate.isSticky is the command used for making projectiles stick to objects. This command is used mainly in BFV, but it did work in DC, but I think it was a little buggy. |
Author: | Why Two Kay [ Sat Jan 13, 2007 6:03 am ] |
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It causes crashes, a lot of crashes. And does not work serverside without tons of crashes. That's probably why it's not even documented. |
Author: | deathdude01 [ Sat Jan 13, 2007 8:20 am ] |
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Author: | Why Two Kay [ Sat Jan 13, 2007 7:34 pm ] |
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