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Battlefield Modding Tutorials BFMODS • View topic - Moving below deck spawns on carrier on coral

Battlefield Modding Tutorials BFMODS

Battlefield Modding Tutorials
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PostPosted: Fri Apr 13, 2007 12:20 am 
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PostPosted: Fri Apr 13, 2007 1:43 am 
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PostPosted: Sun Apr 15, 2007 9:24 pm 
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If anyone has experience moving carrier spawners around, please help!


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PostPosted: Mon Apr 16, 2007 10:19 am 
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i think you can change these coordinates in hornets object.con

ObjectTemplate.addTemplate Hornet_LcvpSoldierSpawn
ObjectTemplate.setPosition -13.949/12.4/-67.999
ObjectTemplate.addTemplate Hornet_LcvpSoldierSpawn
ObjectTemplate.setPosition 13.95/12.4/-67.999

maybe you can use this coordinates

ObjectTemplate.addTemplate Hornet_DriverSoldierSpawn
ObjectTemplate.setPosition 11/26/35
ObjectTemplate.addTemplate Hornet_DriverSoldierSpawn
ObjectTemplate.setPosition 10/26/35


i dunno why the DriverSoldierSpawn doesnt work anymore, think they patched it away earlier.


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PostPosted: Mon Apr 16, 2007 11:29 am 
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I think you can do it with

ObjectTemplate.Active HornetComplex
ObjectTemplate.setActiveTemplate 0
ObjectTemplate.setPosition 0/0/0
ObjectTemplate.setRotation 0/0/0

You will have to change the red for the correct names, numbers, etc
Edit: This only applies to vehicles in Objects.rfa, not vehicles specific to certain maps.

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Last edited by Natt on Mon Apr 16, 2007 3:39 pm, edited 1 time in total.

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PostPosted: Mon Apr 16, 2007 3:14 pm 
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Since there is a Coral_sea_003.rfa in everyone's level folder that has the updated patch ( check your bf1942/levels folder, you'll see it there )

Simply edit the Hornet objects.con.

ObjectTemplate.addTemplate Hornet_LcvpSoldierSpawn
ObjectTemplate.setPosition -1/21/34
ObjectTemplate.addTemplate Hornet_LcvpSoldierSpawn
ObjectTemplate.setPosition 1/21/33


Numbers in red are the NEW coordinates to have the soldier spawners up on the deck where you want them to be.

repack the file as "Coral_sea_003.rfa" and upload it to the server files like I did and it works. :wink:

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